Complete Control Tutorials
Waxwork Before Museum
Remember when I told you before that the "Surface Blur" tool could be used to help make a mannequin, well this tutorial ultilizes that fact.
Make sure you're character is in a pose a model pose that is so "put on" and un-candid that it would be molded that way as a waxwork, let's say a typical pose for that character.
After altering the levels of the original image and duplicating the background layer, apply a high radius, low threshold settings of "Surface Blur".
Then remove any facial hair or spots with the "Healing Brush Tool", which is easier way to remove those unwanted features of the face,
Now Waxworks tend to have a lot of shine in them which what seperates the real people and the wax immitations. Light reflects of the lips, nose, cheeks, near end, in pupils and kneck.
Creating and shaping light couldn't be easier and is so useful once you know the simple steps how to do it. This method is better than using the Gradient Tool which tends to need several go's to be precise and opacity management and is 10 times more realistic than using the brush tool whilst you flicker through all the layer modes.
To create simple light, all you have to do is create a new layer, make a box and blur that box with Gausian Blur at 60 pixels then you can adjust the opacity if too strong or double it if too dim.
What if you want to create light that isn't in a box shape. Select the custom shape tool and then on the options bar the pen tool. Set up a new layer and draw the shape when finished, right click: "Define Custom Shape" and then right click again Fill Path, filling it with white or the "foreground" if you see it's set to white and then apply gausian blur.
To vanish the annoying outline, go to the paths window and click in the empty space.
Once you have applied all the reflections, remember you can just duplicate that light to create more in differents and then free transform the size to your liking.
Now some areas in a waxworth aren't so plastic looking because real source is used, that is in the clothes and hair (eyebrows too) as well as the backdrop. So use the history brush tool to bring back those areas.
Then finally use the Patch Tool to sort out the wall shadow.
Waxwork Before Museum
Remember when I told you before that the "Surface Blur" tool could be used to help make a mannequin, well this tutorial ultilizes that fact.
Make sure you're character is in a pose a model pose that is so "put on" and un-candid that it would be molded that way as a waxwork, let's say a typical pose for that character.
After altering the levels of the original image and duplicating the background layer, apply a high radius, low threshold settings of "Surface Blur".
Then remove any facial hair or spots with the "Healing Brush Tool", which is easier way to remove those unwanted features of the face,
Now Waxworks tend to have a lot of shine in them which what seperates the real people and the wax immitations. Light reflects of the lips, nose, cheeks, near end, in pupils and kneck.
Creating and shaping light couldn't be easier and is so useful once you know the simple steps how to do it. This method is better than using the Gradient Tool which tends to need several go's to be precise and opacity management and is 10 times more realistic than using the brush tool whilst you flicker through all the layer modes.
To create simple light, all you have to do is create a new layer, make a box and blur that box with Gausian Blur at 60 pixels then you can adjust the opacity if too strong or double it if too dim.
What if you want to create light that isn't in a box shape. Select the custom shape tool and then on the options bar the pen tool. Set up a new layer and draw the shape when finished, right click: "Define Custom Shape" and then right click again Fill Path, filling it with white or the "foreground" if you see it's set to white and then apply gausian blur.
To vanish the annoying outline, go to the paths window and click in the empty space.
Once you have applied all the reflections, remember you can just duplicate that light to create more in differents and then free transform the size to your liking.
Now some areas in a waxworth aren't so plastic looking because real source is used, that is in the clothes and hair (eyebrows too) as well as the backdrop. So use the history brush tool to bring back those areas.
Then finally use the Patch Tool to sort out the wall shadow.