k0a1a.net
stepper controller
Well, it is about design that is less ambitious. Yes, when there is a place for the consumer to step in and change some things, adapt that something for his needs, participate in the process of creation or rather customization of a thing. On practice that “open design” is meant to be friendly to the user, not just in terms of usability but also , or even in the first place, in terms of “hackability” – read the words – the ability of being hacked with good outcomes. “of course”, one may say, – “anything is ‘hackable’, there no unbreakable things.” Yes and no, so far industrial approach to design rarely includes the end-user in the design collective. User is only allowed to be a user, literally, to use the thing. Design for hackability is about allowing and encouraging people to change functions, look and feel, letting non-designers explore new ways of utilizing things, adapt functions and make technologies be what they want them to be.
One of the old definitions of hacking is interacting in playful and exploratory way, as well as enjoying the “intellectual challenge of creatively overcoming or circumventing limitations”.
The general premise behind DIY is that if you do not like the way things are done, then you should do it yourself. DIY culture involves creating your own world inside the dominant (popular) culture, thereby putting power back in the hands of individuals.
Well, it is about design that is less ambitious. Yes, when there is a place for the consumer to step in and change some things, adapt that something for his needs, participate in the process of creation or rather customization of a thing. On practice that “open design” is meant to be friendly to the user, not just in terms of usability but also , or even in the first place, in terms of “hackability” – read the words – the ability of being hacked with good outcomes. “of course”, one may say, – “anything is ‘hackable’, there no unbreakable things.” Yes and no, so far industrial approach to design rarely includes the end-user in the design collective. User is only allowed to be a user, literally, to use the thing. Design for hackability is about allowing and encouraging people to change functions, look and feel, letting non-designers explore new ways of utilizing things, adapt functions and make technologies be what they want them to be.
One of the old definitions of hacking is interacting in playful and exploratory way, as well as enjoying the “intellectual challenge of creatively overcoming or circumventing limitations”.
The general premise behind DIY is that if you do not like the way things are done, then you should do it yourself. DIY culture involves creating your own world inside the dominant (popular) culture, thereby putting power back in the hands of individuals.
stepper controller
Well, it is about design that is less ambitious. Yes, when there is a place for the consumer to step in and change some things, adapt that something for his needs, participate in the process of creation or rather customization of a thing. On practice that “open design” is meant to be friendly to the user, not just in terms of usability but also , or even in the first place, in terms of “hackability” – read the words – the ability of being hacked with good outcomes. “of course”, one may say, – “anything is ‘hackable’, there no unbreakable things.” Yes and no, so far industrial approach to design rarely includes the end-user in the design collective. User is only allowed to be a user, literally, to use the thing. Design for hackability is about allowing and encouraging people to change functions, look and feel, letting non-designers explore new ways of utilizing things, adapt functions and make technologies be what they want them to be.
One of the old definitions of hacking is interacting in playful and exploratory way, as well as enjoying the “intellectual challenge of creatively overcoming or circumventing limitations”.
The general premise behind DIY is that if you do not like the way things are done, then you should do it yourself. DIY culture involves creating your own world inside the dominant (popular) culture, thereby putting power back in the hands of individuals.
Well, it is about design that is less ambitious. Yes, when there is a place for the consumer to step in and change some things, adapt that something for his needs, participate in the process of creation or rather customization of a thing. On practice that “open design” is meant to be friendly to the user, not just in terms of usability but also , or even in the first place, in terms of “hackability” – read the words – the ability of being hacked with good outcomes. “of course”, one may say, – “anything is ‘hackable’, there no unbreakable things.” Yes and no, so far industrial approach to design rarely includes the end-user in the design collective. User is only allowed to be a user, literally, to use the thing. Design for hackability is about allowing and encouraging people to change functions, look and feel, letting non-designers explore new ways of utilizing things, adapt functions and make technologies be what they want them to be.
One of the old definitions of hacking is interacting in playful and exploratory way, as well as enjoying the “intellectual challenge of creatively overcoming or circumventing limitations”.
The general premise behind DIY is that if you do not like the way things are done, then you should do it yourself. DIY culture involves creating your own world inside the dominant (popular) culture, thereby putting power back in the hands of individuals.