BASHIBA Panorama HD3
A real-time simulated ocean under twilight lighting condition. The water surface is mainly modeled after Jerry Tessendorf’s statistic method described in the paper “Simulating Ocean Water”, which is one of the most popular techniques used for water effect in todays games.
123
views
0
faves
0
comments
Uploaded on November 15, 2010
Taken on November 11, 2010
BASHIBA Panorama HD3
A real-time simulated ocean under twilight lighting condition. The water surface is mainly modeled after Jerry Tessendorf’s statistic method described in the paper “Simulating Ocean Water”, which is one of the most popular techniques used for water effect in todays games.
123
views
0
faves
0
comments
Uploaded on November 15, 2010
Taken on November 11, 2010