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Peugeot Connect Experience

We have implemented a flocking behaviour for the Birds which the user can see in the second univers.

 

We used the flocking system Boids developped by Craig Reynolds in 1986. We have studied some others implementations like the one from Daniel Schiffman on #Processing or the one from Robert Hodgins on #Cinder, then we try to create our own version using C#.

 

We also add others behaviors like a focus behavior and obstacle avoidance. Each agent can only focus on a limited number of neighbors. If the agent had reach its max of neighbors he ignores others agents which could enter in its field of view

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Uploaded on October 7, 2014