ElleMagee
The Boxtrolls - Diversity of Human Anatomy
The Boxtrolls: Dare to Be Square
A primary feature in the style of character design in “The Boxtrolls” is unrealistic proportions of the human form. They are heavily distorted into strange shapes, with torsos ranging from needle-thin to heavily rounded, heights from squat to medium to lanky, and face shapes and features as unique as the character itself. A common theme in the anatomy, however, is skinny, long arms on all characters, regardless of body type, with the exception of the character Winnie.
When it comes to the anatomy of the boxtrolls, they mirror certain traits of design in the humans, but not to the same extreme degree. Three of the main boxtroll characters, Fish, Oilcan, and Shoe, play on the spectrum of tall to short, portly to skinny. This spectrum is actually mirrored in the three henchmen of the antagonist, Snatcher. Both of these trios remind me of the hitchhiking ghosts from the Haunted Mansion attraction at the Disneyland resort. It is my belief that these spooky spectres are in fact the inspiration for these two sets of characters.
An element I specifically noticed again and again in the course of the film is hair. The hair, although mostly static – as is the nature of the beast in stop motion animation – is purposefully designed to reflect individual personality. Eggs, the protagonist, has unkempt dusty hair, reflective of his life underground and not concerned with appearance. Winnie has a more pristine style with a touch of dirt and disarray, hinting at her proper upbringing clashing with her rebellious “unladylike” disposition. Snatcher, meanwhile, has almost nauseatingly greasy unhealthy locks. Beneath his red hat are stringy, dull strands that complement his ashy face. He is written to be a slimy, greasy character, and his design reflects those traits.
Just as important to the film’s design are the settings and backdrops. Set in a town, precariously and preposterously clinging to an almost Burton-looking hill (in fact, Tim Burton’s style screams through every aspect of this film, from storyline to aesthetics), the entire setting is inherently slanted. I took note of the fact that in the entirety of the film, I saw almost NO right angles. Although straight lines would seem to be the foundation of a town full of roads and buildings, almost every last line in this film is crooked or curved to some extent. The cobblestones on the road and the tiles on the roofs are individualized, never uniform. Each window pane is just slightly askew. Lampposts are crooked, walls are always leaning, and no table leg is ever even with another. Yes, in a film seemingly revolved around boxes, even the boxes themselves are never a perfect prism.
Additionally, the attention to detail in regards to texture is mind boggling. The fabrics of the characters’ clothing are so realistic. Of course, seeing as how this is stop motion, chances are the fabrics were real. But in the sculpting of textures such as unfinished wood signs and of course the cardboard boxes critical to the film’s themes, the design technique is admirable.
There was a lovely contrast between the “upper” and “lower” realms of this world. Above ground, in the world of humans (and order and rules), sunlight and artificial lighting was plentiful. Yet the artists’ choice in color and lighting made the upper world, almost paradoxically, darker than the world below. In the underground lair of the boxtrolls, in a land of freedom and fun, the design reflects the light feeling of the boxtroll society. Bare lightbulbs, with each light representing a member of the community, unite to illuminate a world without sun, but certainly not without light. This luminosity is mirrored by the eyes of the boxtrolls. Unlike humans, the costarring species in this film have eyes that glow at night. At first this is viewed in a perspective of “monster” or “animal”. But as the film progresses, you realize it refers to the light nature within these misunderstood creatures. The tunnel structure of the underground contributes to the free-flowing attitude of the design. Compared with the attempted (and failed) rigidity of the upper world, the underground is a land of curves and flow and freedom.
When the characters and settings are combined, they create a world so well-lived-in that the film really takes on a dimension of reality in its own way. Almost everything (and everyone) in this universe is designed to look aged, weathered, or dirty. Eggs is always seen with soot and dirt smudging his face. The wardrobes of most of the characters are tattered or stained. Even in scenes that suggest higher class living, such as the gala in Lord Portly Rind’s residence, the whites of the linens are dingy, and the metal fixtures of the candelabras all boast a patina. The boxes, a major focal point of the film, are all lived-in… literally. They are slightly sagging, faded, and stained with dirt and moisture. Nothing in this film looks fresh or new, and this is a major contributor to the overall context of this movie.
The Boxtrolls - Diversity of Human Anatomy
The Boxtrolls: Dare to Be Square
A primary feature in the style of character design in “The Boxtrolls” is unrealistic proportions of the human form. They are heavily distorted into strange shapes, with torsos ranging from needle-thin to heavily rounded, heights from squat to medium to lanky, and face shapes and features as unique as the character itself. A common theme in the anatomy, however, is skinny, long arms on all characters, regardless of body type, with the exception of the character Winnie.
When it comes to the anatomy of the boxtrolls, they mirror certain traits of design in the humans, but not to the same extreme degree. Three of the main boxtroll characters, Fish, Oilcan, and Shoe, play on the spectrum of tall to short, portly to skinny. This spectrum is actually mirrored in the three henchmen of the antagonist, Snatcher. Both of these trios remind me of the hitchhiking ghosts from the Haunted Mansion attraction at the Disneyland resort. It is my belief that these spooky spectres are in fact the inspiration for these two sets of characters.
An element I specifically noticed again and again in the course of the film is hair. The hair, although mostly static – as is the nature of the beast in stop motion animation – is purposefully designed to reflect individual personality. Eggs, the protagonist, has unkempt dusty hair, reflective of his life underground and not concerned with appearance. Winnie has a more pristine style with a touch of dirt and disarray, hinting at her proper upbringing clashing with her rebellious “unladylike” disposition. Snatcher, meanwhile, has almost nauseatingly greasy unhealthy locks. Beneath his red hat are stringy, dull strands that complement his ashy face. He is written to be a slimy, greasy character, and his design reflects those traits.
Just as important to the film’s design are the settings and backdrops. Set in a town, precariously and preposterously clinging to an almost Burton-looking hill (in fact, Tim Burton’s style screams through every aspect of this film, from storyline to aesthetics), the entire setting is inherently slanted. I took note of the fact that in the entirety of the film, I saw almost NO right angles. Although straight lines would seem to be the foundation of a town full of roads and buildings, almost every last line in this film is crooked or curved to some extent. The cobblestones on the road and the tiles on the roofs are individualized, never uniform. Each window pane is just slightly askew. Lampposts are crooked, walls are always leaning, and no table leg is ever even with another. Yes, in a film seemingly revolved around boxes, even the boxes themselves are never a perfect prism.
Additionally, the attention to detail in regards to texture is mind boggling. The fabrics of the characters’ clothing are so realistic. Of course, seeing as how this is stop motion, chances are the fabrics were real. But in the sculpting of textures such as unfinished wood signs and of course the cardboard boxes critical to the film’s themes, the design technique is admirable.
There was a lovely contrast between the “upper” and “lower” realms of this world. Above ground, in the world of humans (and order and rules), sunlight and artificial lighting was plentiful. Yet the artists’ choice in color and lighting made the upper world, almost paradoxically, darker than the world below. In the underground lair of the boxtrolls, in a land of freedom and fun, the design reflects the light feeling of the boxtroll society. Bare lightbulbs, with each light representing a member of the community, unite to illuminate a world without sun, but certainly not without light. This luminosity is mirrored by the eyes of the boxtrolls. Unlike humans, the costarring species in this film have eyes that glow at night. At first this is viewed in a perspective of “monster” or “animal”. But as the film progresses, you realize it refers to the light nature within these misunderstood creatures. The tunnel structure of the underground contributes to the free-flowing attitude of the design. Compared with the attempted (and failed) rigidity of the upper world, the underground is a land of curves and flow and freedom.
When the characters and settings are combined, they create a world so well-lived-in that the film really takes on a dimension of reality in its own way. Almost everything (and everyone) in this universe is designed to look aged, weathered, or dirty. Eggs is always seen with soot and dirt smudging his face. The wardrobes of most of the characters are tattered or stained. Even in scenes that suggest higher class living, such as the gala in Lord Portly Rind’s residence, the whites of the linens are dingy, and the metal fixtures of the candelabras all boast a patina. The boxes, a major focal point of the film, are all lived-in… literally. They are slightly sagging, faded, and stained with dirt and moisture. Nothing in this film looks fresh or new, and this is a major contributor to the overall context of this movie.