erickesler
Kythyrallas of Clan Grunalf
Elf Lady 1,205,000 XP
Kythyrallas of Clan Grunalf was banished from the Kingdom of Alfheim for attempting to assassinate General Gilfronden Erendyl, Alfheim's supreme military leader. She has her reasons
Considered paranoid by other elves, Kyth, as her friends call her, recalls how the Shadow Elves once corrupted her beloved Canolbarth Forest, creating the nightmare that was Aengmor. She was part of the Army of Elven Exiles that invaded the Southern Continent. Only by restoring the first Tree of Life were the elves able to undue the evil enchantment. While a party of adventurers accomplished this mission, the Army of Elven Exiles conquered the forces of Moorkroft.
Once the Canolbarth Forest was magically restored to its former glory, the Army of Elven Exiles, assisted by the Legions of the Republic of Darokin, drove out the Elves of Shadow. This is when Kythrallas Grunalf met Sargent Castor Copperman and the Order of the Red Axe.
Since then, Kythyrallas has vigilantly thwarted a number of plots involving the followers of Rafiel. This was before her exile.
AC -8 vs first 2 H /-5 (chain mail +4, shield +4) or -3 vs first 2 H/ -1 (chain mail +4)*; E10 attack rank E; hp 60; #AT 1 elven blade (bastard sword) or spell; D P=1d8+10, S=1d6+9 or P=1d10+10, S=1d8+9** Move 120' (40'); Save E10**; ML 10; AL N; S 16; I 13; W 10; D 13; C 10; Ch 10; THAC0 3 with elven blade vs H/ 5 with elven blade vs M/ 9***
*AC changes when Kythyrallas opts to wield her elven blade with two hands. Dexterity Bonus is included.
**Damage changes when Kythyrallas opts to wield her elven blade with two hands. Strength Bonus is included.
***Weapon Mastery and Strength Bonus is included.
Fighter Combat Options
Multiple Attacks: In melee combat, if this character can hit an opponent with an attack roll of 2 (modified by all bonuses), they can make two attacks per round against that target.
Smash: With this hand-to-hand maneuver, the character automatically loses initiative and takes -5 penalty to the attack roll. If the attack hits, the character adds his Strength bonus, magic bonuses, and his entire Strength score to his weapon's normal damage.
Parry: With this maneuver, the character does not make any attack roll. Instead, he blocks incoming attacks for the entire combat round; all enemies attacking him suffer a -4 penalty to hit him with melee and thrown weapons.
Disarm: With this hand-to-hand maneuver, the character gets his normal Strength and magic adjustments to his attack roll. If the attack hits, no damage is inflicted. Instead, the victim rolls 1d20, minus his Dexterity bonuses, plus his attacker's Dexterity bonuses. If the final roll is greater than the victim's Dexterity score, the victim drops his weapon.
Weapon Mastery
Elven Blade, Used 1 Hand [P=H]
Level: M; Range: n/a; Damage: P=1d8+8, S=1d6+7; Defense: H: -3 AC/2; Special Effect: Deflect (1)
Elven Blade, Used 2 Hand [P=H]
Level: M; Range: -/-/5; Damage: P=1d10+8, S=1d8+7; Defense: H: -2 AC/2; Special Effect: Deflect (2)
The Elven Blade, Used 2 Hand is a two-handed weapon. Per house rule, roll 1d4 for personal initiative.
General Skills
Alertness, Detect Secret Doors, Hide (forest/jungle), Nature Lore, Riding (Land Based), Spot Concealed Items, Survival (forest/jungle), Tracking, Tree Walking
Detect Secret Doors: This skill is taught in dwarven communities, but is only really common amongst elves. All characters have a base 1 in 6 chance of locating a secret door. This skill indicates that the character is aware of the telltale signs to look for. A turn spent searching and a successful skill check will reveal to the character if any secret doors are located within a 10’ area.
Spot Concealed Items: A turn spent searching and a successful skill check will reveal to the character if an item is concealed within a 10’ area. This skill may be used to spot a thief attempting to hide in shadows. For every 5 percentiles the thief made their hide in shadows roll, penalize the spot concealed item roll by - 1. If attempting to spot a character concealed by an elven cloak, the skill check is penalized by -5.
Tree walking: This skill is available only in elven communities. This is the skill of staying aloft in trees, transferring from one closely set tree to another at normal movement rates, and working and fighting from a tree branch.
The skill roll is only necessary if the tree is storm tossed, or the character is fighting or performing some other complex task while trying to move on a tree limb. (GAZ #5)
Languages
Alphatian, Thyatian, Elf, Gnoll, Goblin, Orc
Elf Abilities
Elves have infravision in addition to normal vision and can see 60' in the dark.
All elves are naturally immune to the paralyzingly attack of ghouls.
Spells Memorized
First Level - Charm Person, Detect Magic, Read Magic, Magic Missile x2
Second Level - ESP, Invisibility, Phantasmal Force, Web
Third Level - Fly, Haste, Hold Person
Fourth Level - Polymorph Self, Wizard Eye
Fifth Level - Teleport
Kythyrallas of Clan Grunalf
Elf Lady 1,205,000 XP
Kythyrallas of Clan Grunalf was banished from the Kingdom of Alfheim for attempting to assassinate General Gilfronden Erendyl, Alfheim's supreme military leader. She has her reasons
Considered paranoid by other elves, Kyth, as her friends call her, recalls how the Shadow Elves once corrupted her beloved Canolbarth Forest, creating the nightmare that was Aengmor. She was part of the Army of Elven Exiles that invaded the Southern Continent. Only by restoring the first Tree of Life were the elves able to undue the evil enchantment. While a party of adventurers accomplished this mission, the Army of Elven Exiles conquered the forces of Moorkroft.
Once the Canolbarth Forest was magically restored to its former glory, the Army of Elven Exiles, assisted by the Legions of the Republic of Darokin, drove out the Elves of Shadow. This is when Kythrallas Grunalf met Sargent Castor Copperman and the Order of the Red Axe.
Since then, Kythyrallas has vigilantly thwarted a number of plots involving the followers of Rafiel. This was before her exile.
AC -8 vs first 2 H /-5 (chain mail +4, shield +4) or -3 vs first 2 H/ -1 (chain mail +4)*; E10 attack rank E; hp 60; #AT 1 elven blade (bastard sword) or spell; D P=1d8+10, S=1d6+9 or P=1d10+10, S=1d8+9** Move 120' (40'); Save E10**; ML 10; AL N; S 16; I 13; W 10; D 13; C 10; Ch 10; THAC0 3 with elven blade vs H/ 5 with elven blade vs M/ 9***
*AC changes when Kythyrallas opts to wield her elven blade with two hands. Dexterity Bonus is included.
**Damage changes when Kythyrallas opts to wield her elven blade with two hands. Strength Bonus is included.
***Weapon Mastery and Strength Bonus is included.
Fighter Combat Options
Multiple Attacks: In melee combat, if this character can hit an opponent with an attack roll of 2 (modified by all bonuses), they can make two attacks per round against that target.
Smash: With this hand-to-hand maneuver, the character automatically loses initiative and takes -5 penalty to the attack roll. If the attack hits, the character adds his Strength bonus, magic bonuses, and his entire Strength score to his weapon's normal damage.
Parry: With this maneuver, the character does not make any attack roll. Instead, he blocks incoming attacks for the entire combat round; all enemies attacking him suffer a -4 penalty to hit him with melee and thrown weapons.
Disarm: With this hand-to-hand maneuver, the character gets his normal Strength and magic adjustments to his attack roll. If the attack hits, no damage is inflicted. Instead, the victim rolls 1d20, minus his Dexterity bonuses, plus his attacker's Dexterity bonuses. If the final roll is greater than the victim's Dexterity score, the victim drops his weapon.
Weapon Mastery
Elven Blade, Used 1 Hand [P=H]
Level: M; Range: n/a; Damage: P=1d8+8, S=1d6+7; Defense: H: -3 AC/2; Special Effect: Deflect (1)
Elven Blade, Used 2 Hand [P=H]
Level: M; Range: -/-/5; Damage: P=1d10+8, S=1d8+7; Defense: H: -2 AC/2; Special Effect: Deflect (2)
The Elven Blade, Used 2 Hand is a two-handed weapon. Per house rule, roll 1d4 for personal initiative.
General Skills
Alertness, Detect Secret Doors, Hide (forest/jungle), Nature Lore, Riding (Land Based), Spot Concealed Items, Survival (forest/jungle), Tracking, Tree Walking
Detect Secret Doors: This skill is taught in dwarven communities, but is only really common amongst elves. All characters have a base 1 in 6 chance of locating a secret door. This skill indicates that the character is aware of the telltale signs to look for. A turn spent searching and a successful skill check will reveal to the character if any secret doors are located within a 10’ area.
Spot Concealed Items: A turn spent searching and a successful skill check will reveal to the character if an item is concealed within a 10’ area. This skill may be used to spot a thief attempting to hide in shadows. For every 5 percentiles the thief made their hide in shadows roll, penalize the spot concealed item roll by - 1. If attempting to spot a character concealed by an elven cloak, the skill check is penalized by -5.
Tree walking: This skill is available only in elven communities. This is the skill of staying aloft in trees, transferring from one closely set tree to another at normal movement rates, and working and fighting from a tree branch.
The skill roll is only necessary if the tree is storm tossed, or the character is fighting or performing some other complex task while trying to move on a tree limb. (GAZ #5)
Languages
Alphatian, Thyatian, Elf, Gnoll, Goblin, Orc
Elf Abilities
Elves have infravision in addition to normal vision and can see 60' in the dark.
All elves are naturally immune to the paralyzingly attack of ghouls.
Spells Memorized
First Level - Charm Person, Detect Magic, Read Magic, Magic Missile x2
Second Level - ESP, Invisibility, Phantasmal Force, Web
Third Level - Fly, Haste, Hold Person
Fourth Level - Polymorph Self, Wizard Eye
Fifth Level - Teleport