Wobbly Ground
So this is my other option for the Macro Mondays "Tile" theme. It's a little more subdued and not as eye-catching as my MM participant (in the first comment), but I still like it. The "wobbly ground" look of the single tiles that are held together as one big square tile by the reinforcement fabric on the back reminded me of tile puzzles in computer games or the traps one might find in movies like Indiana Jones or The Mummy – step on the wrong tile first, and everything comes tumbling down or the hero(ine) breaks through the floor. Not my favourite type of puzzle in adventure games because I absolutely hate it when my character "dies" and it's game over, or I have to retry over and over again (or ask a walkthrough for help).
This, too, is a single shot. I had placed one of my colour filter glass jars underneath the tile to create the "wobbly ground" look and make single tiles protrude. The light setup was pretty much the same as for my MM photo, but here, I tried to create yellow/orange highlights only on the tiles' protruding edges.
Happy Wednesday Macro and happy hump day, everyone :)
Wobbly Ground
So this is my other option for the Macro Mondays "Tile" theme. It's a little more subdued and not as eye-catching as my MM participant (in the first comment), but I still like it. The "wobbly ground" look of the single tiles that are held together as one big square tile by the reinforcement fabric on the back reminded me of tile puzzles in computer games or the traps one might find in movies like Indiana Jones or The Mummy – step on the wrong tile first, and everything comes tumbling down or the hero(ine) breaks through the floor. Not my favourite type of puzzle in adventure games because I absolutely hate it when my character "dies" and it's game over, or I have to retry over and over again (or ask a walkthrough for help).
This, too, is a single shot. I had placed one of my colour filter glass jars underneath the tile to create the "wobbly ground" look and make single tiles protrude. The light setup was pretty much the same as for my MM photo, but here, I tried to create yellow/orange highlights only on the tiles' protruding edges.
Happy Wednesday Macro and happy hump day, everyone :)