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Modularity

Computer Games as examples of Modularity. In the case of the computer game 'Yume Nikki,' gameplay appears simple and smoothed out: Graphics resemble classic 16bit games; controls are the arrow keys, x, y, 1, and 5; looping music plays throughout.

 

Though when looking through the game files, it is evident that there is so much more going on, internally. Each folder contains numerous files. 'Backdrop' contains background images, 'Music' contains music files, 'CharSet' contains character sprites, etc. These are the smaller, independent systems that exist within this computer game. But because of the combination of each intricate system through coding, a final product is created, through which portrays these systems in an understandable way: a computer game.

 

Bianca

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Uploaded on March 18, 2013
Taken on March 18, 2013