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Bloodborne based mask

Is this gonna be an actual project? Will it be another model I'm too lazy to sell? Who know! What I do know is that there's a heck ton of things I have to learn before selling it... like how to do BENTO! Yes! I still have no clue how to do it!

 

Anyways, I'm hoping to make a hat to go with it too. We'll see.

 

Also here's the Wireframe for the 3D nerds (and for creators that really need to learn about topology).

 

i.gyazo.com/bd481943e235a6a39160d2194c5c4bb0.png

 

It's not even in my top 100 cleanest and most optimized topos, but boy is it better than the 100k poly small objects I've been seeing around.

 

You don't need to have an equal amount of polys in every single place of the model. Big curves require more polys to create a smooth shape, smaller ones don't. The main areas of the model can be more dense, the ones people will look the least don't. It's all about being smart about it.

 

Let's all work together to make SL less laggy and crashy.

 

I might actually further optimize it during the whole process. We'll see.

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Uploaded on June 7, 2021