GermanDragon
Coasters
This is a set of cold-drink coasters that I modeled in Combinatorial Solid Geometry using a CAD package called BRL-CAD back in 1994. I was heavily involved in advancing their Ray Tracer to produce photorealism with the goal of using BRL-CAD as the heart of a computer-animation studio in my home. Unfortunately the technology of the time didn't support my dream, and so I had to temporarily move onto other things while waiting for the tech to catch up.
This was the best photorealism experiment I produced with BRL-CAD and includes true penumbras, a light/distance attentuation term, state-of-the-art optical shader, etc. I had lots of other directions I wanted explore, including physics-based rendering, bleeding-edge "intelligent" geometric primitives/shaders, and more; but I had to move on.
Unfortunately I saved it in GIF so someday if I can find the original geometry file I'd like to re-render it in the PNG format.
Coasters
This is a set of cold-drink coasters that I modeled in Combinatorial Solid Geometry using a CAD package called BRL-CAD back in 1994. I was heavily involved in advancing their Ray Tracer to produce photorealism with the goal of using BRL-CAD as the heart of a computer-animation studio in my home. Unfortunately the technology of the time didn't support my dream, and so I had to temporarily move onto other things while waiting for the tech to catch up.
This was the best photorealism experiment I produced with BRL-CAD and includes true penumbras, a light/distance attentuation term, state-of-the-art optical shader, etc. I had lots of other directions I wanted explore, including physics-based rendering, bleeding-edge "intelligent" geometric primitives/shaders, and more; but I had to move on.
Unfortunately I saved it in GIF so someday if I can find the original geometry file I'd like to re-render it in the PNG format.