ekul2012
12 Principles of Animation
The 12 principles of animation were created by Disney and are guidelines to what animators should include to create successful animations. It is important than in any animation we try to use as many of these in the correct way to ensure our animations are of a good quality. I have decided to look at some of principles and explore how i could use them in my own animation to make it of a higher quality.
Squash and Stretch - Squash and stretched should be used in animation to help portray weight and flexibility. Squash and stretch can also be used to create a comedic element by exaggerating it and i could use this on the face of my character.
Anticipation - Anticipation is used to prepare the audience for an upcoming action in order to make the action feel more real. I can use this in my animation before sharp movements. Such as bending the legs before attempting to jump.
Staging - Staging is all about what items to place where in order to direct the audiences attention to the most important aspects of the scene. I have used brighter colours on the character as she interacts with the objects to make her stand out. I have also positioned the other objects among the rule of thirds to make a more pleasing composition.
Arcs - Acts are very important in creating natural movements as they make movement look more smooth and pleasing. I should use arcs in my animation through the swinging of the arms and rotation of the head.
Secondary Action - Secondary actions are things that happen after the main action. They help to support the primary action. I could use the pony tail in my characters hair to move along with the arms as a successful secondary action
Slow in and Slow out - Slow in and slow out is used to make the start and end of an action blend in well. I will use this before and after main actions to make sure the animation has a good flow and looks realistic.
Exaggeration - Exaggeration can be used in a number of ways in order to create a successful animation. Some times you can have too much realism which leads to a false, static and boring looking animation. Exaggeration is therefore then used to make the animation look more smooth, flowing and fun. Exaggeration is also a great way of adding a comedic value to a piece of work. I can include exaggeration in my animation through most of the body parts by pushing these to their limits, more than a human could do.
12 Principles of Animation
The 12 principles of animation were created by Disney and are guidelines to what animators should include to create successful animations. It is important than in any animation we try to use as many of these in the correct way to ensure our animations are of a good quality. I have decided to look at some of principles and explore how i could use them in my own animation to make it of a higher quality.
Squash and Stretch - Squash and stretched should be used in animation to help portray weight and flexibility. Squash and stretch can also be used to create a comedic element by exaggerating it and i could use this on the face of my character.
Anticipation - Anticipation is used to prepare the audience for an upcoming action in order to make the action feel more real. I can use this in my animation before sharp movements. Such as bending the legs before attempting to jump.
Staging - Staging is all about what items to place where in order to direct the audiences attention to the most important aspects of the scene. I have used brighter colours on the character as she interacts with the objects to make her stand out. I have also positioned the other objects among the rule of thirds to make a more pleasing composition.
Arcs - Acts are very important in creating natural movements as they make movement look more smooth and pleasing. I should use arcs in my animation through the swinging of the arms and rotation of the head.
Secondary Action - Secondary actions are things that happen after the main action. They help to support the primary action. I could use the pony tail in my characters hair to move along with the arms as a successful secondary action
Slow in and Slow out - Slow in and slow out is used to make the start and end of an action blend in well. I will use this before and after main actions to make sure the animation has a good flow and looks realistic.
Exaggeration - Exaggeration can be used in a number of ways in order to create a successful animation. Some times you can have too much realism which leads to a false, static and boring looking animation. Exaggeration is therefore then used to make the animation look more smooth, flowing and fun. Exaggeration is also a great way of adding a comedic value to a piece of work. I can include exaggeration in my animation through most of the body parts by pushing these to their limits, more than a human could do.