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Refining: Forming the mesh

I removed quite a few polygons at this point to clear the mesh up to make it easier to animate and to have a mesh that only has quads. I now used the sculpt geometry tool to improve the form of the mesh as the body of the character had an edge on side of it which was shown too much and made the body look slightly mor like a cube and after doing this I was able to make it rounder. I also used this tool on the arms, hands and fingers which brought it closer to the two references and allowed me to make the fingers more frog like.

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Uploaded on February 21, 2014
Taken on February 20, 2014