vandekar
Posing near one of the big mountain filter feeders...
A simulation of a simulation! The texture for the red "flower" parts is taken and modified from a photo of someone's work, createinga replica "sea fan" coral out of fishing line, knotted. I ran it through a ton of Photoshop filters until it just became abstract. I love these things because they are set to "flap" in the wind of my sim. The wind in Second Life, and thus OpenSim, is preset and changes direction fairly regularly. Thus, these things look like little critters, alive and shifting their "petals" here and there every few minutes or less.
Posing near one of the big mountain filter feeders...
A simulation of a simulation! The texture for the red "flower" parts is taken and modified from a photo of someone's work, createinga replica "sea fan" coral out of fishing line, knotted. I ran it through a ton of Photoshop filters until it just became abstract. I love these things because they are set to "flap" in the wind of my sim. The wind in Second Life, and thus OpenSim, is preset and changes direction fairly regularly. Thus, these things look like little critters, alive and shifting their "petals" here and there every few minutes or less.