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Realtime depth of field test

Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.

 

vimeo.com/67750174

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Uploaded on June 6, 2013
Taken on June 6, 2013