jimmyacres
sponza_composite
Had a bunch of rendering experiments and snippets lying around and figured it was about time to assemble them into something a bit more reusable.
I've been wanting to create a flexible little OpenGL rendering toolset that can be used in creative frameworks such as OF and Cinder, or with GLFW, but is decoupled and does not have any dependency on them.
Here's where I'm at after a few days of mashing the keys:
- Deferred rendering (pointlights diffuse + specular)
- Normal mapping + specular maps
- Basic mesh + submeshes
- Materials
- Model loading through Assimp
- Image loading (stb_image.c)
- SSAO
sponza_composite
Had a bunch of rendering experiments and snippets lying around and figured it was about time to assemble them into something a bit more reusable.
I've been wanting to create a flexible little OpenGL rendering toolset that can be used in creative frameworks such as OF and Cinder, or with GLFW, but is decoupled and does not have any dependency on them.
Here's where I'm at after a few days of mashing the keys:
- Deferred rendering (pointlights diffuse + specular)
- Normal mapping + specular maps
- Basic mesh + submeshes
- Materials
- Model loading through Assimp
- Image loading (stb_image.c)
- SSAO