Bipedal Thing

I've done blobs and multi-appendaged robots, so I decided I wanted to build a bipedal robot. I based it off of the local quails and a gumball machine. Main goals were to have feet with toes that can move together or as a group, and feet that interact with the floor to simulate squish and help give the appearance of gravity. I'm fairly proud of the level of detail I achieved in the feet. Other things, not so much. The bolt-and-washer hip joints wobble too much. I know I can fix it, but I only noticed after I'd rendered it, and it's not crazy bad, just mildly annoying.

 

For some reason, the camera and lighting were really difficult to manage in this one. Usually it's fairly simple, but I had to build this animation out of four separate blend files, and even though I kept the camera and lights at the beginning of one file exactly where they were at the end of the previous, they still kept jumping around on me. I mostly got it sorted, but there's a slight visual hiccup before the jump animation. Annoying.

 

Since I've gone fairly realistic with the look of this one, I think my next one will be something stylized and low poly.

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Uploaded on July 9, 2023