PenBotFinal_NoSound
I worked on this in bits and pieces for a while, and learned a lot about how to rig and animate efficiently. I made the animation in ten separate blend files, because after a certain amount of content, the files would just crash. It's all I can do with the tech I have, but I am getting better at trimming the fat and optimizing file sizes and render times. One can probably guess where I stitched the files together, and I like it that way. Each segment shows where I improved, and also where I screwed up--notably those where I forgot to extend the camera's clip limit and ended up with dark backgrounds. I'd go back and fix them, but... meh. And in one case, I accidentally cleared all the animation frames and then hit Save instead of Save As, and really didn't feel like going back and reanimating an entire segment.
Also, having a robot crap into a beaker seems, in retrospect, a little puerile, but again... meh.
PenBotFinal_NoSound
I worked on this in bits and pieces for a while, and learned a lot about how to rig and animate efficiently. I made the animation in ten separate blend files, because after a certain amount of content, the files would just crash. It's all I can do with the tech I have, but I am getting better at trimming the fat and optimizing file sizes and render times. One can probably guess where I stitched the files together, and I like it that way. Each segment shows where I improved, and also where I screwed up--notably those where I forgot to extend the camera's clip limit and ended up with dark backgrounds. I'd go back and fix them, but... meh. And in one case, I accidentally cleared all the animation frames and then hit Save instead of Save As, and really didn't feel like going back and reanimating an entire segment.
Also, having a robot crap into a beaker seems, in retrospect, a little puerile, but again... meh.