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Vegitects GameHack - Sunday 00:51

Decided to focus on "framing the scene" - that is moving the camera to hide all the nasty bits and make it look more impressive than it is :o ... all smoke and mirrors here ;)

 

Implemented a free cam so we can roam the scene and find good spots.

 

Improvements to the environment - sand texture looking much better, rocks and terrain improved by making the variation more pronounced.

 

Camera "sway" code added - this is very simple and adds a nice subtle effect. Small but easy tricks ftw. This was done by sampling a perlin noise function over time and adjusting the x & y of the camera position.

 

 

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Uploaded on April 30, 2012
Taken on April 30, 2012