gwaredd
Vegitects GameHack - Sunday 00:51
Decided to focus on "framing the scene" - that is moving the camera to hide all the nasty bits and make it look more impressive than it is :o ... all smoke and mirrors here ;)
Implemented a free cam so we can roam the scene and find good spots.
Improvements to the environment - sand texture looking much better, rocks and terrain improved by making the variation more pronounced.
Camera "sway" code added - this is very simple and adds a nice subtle effect. Small but easy tricks ftw. This was done by sampling a perlin noise function over time and adjusting the x & y of the camera position.
Vegitects GameHack - Sunday 00:51
Decided to focus on "framing the scene" - that is moving the camera to hide all the nasty bits and make it look more impressive than it is :o ... all smoke and mirrors here ;)
Implemented a free cam so we can roam the scene and find good spots.
Improvements to the environment - sand texture looking much better, rocks and terrain improved by making the variation more pronounced.
Camera "sway" code added - this is very simple and adds a nice subtle effect. Small but easy tricks ftw. This was done by sampling a perlin noise function over time and adjusting the x & y of the camera position.