Back to album

Kaleidoscope 12_17 #3.2

A Kaleidoscope created from a 3D Mandelbrot set fractal rendered in FractalWorks, an application I wrote for Macintosh computers.

 

 

The original fractal is a Mandelbrot set rendered as height field using DE data for the height value. (Actually, the adjusted log of the DE data.) The height map was rendered as a 3D shape in OpenGL with diffuse directional, specular, and ambient (non directional) lighting.

 

It's colored using a color scheme that uses the histogram of the iteration distribution to linearize the color change and make the areas "closest to the set" look less visually cluttered. The iteration-based colors were then interpolated using the fractional iteration value.

 

Once I had a 3D image, I increased the contrast, turned it into a Kaleidoscope using a Photoshop action, reduced it by 50%, and applied sharpening. The reduction followed by sharpening gives a very smooth, anti-aliased look.

1,640 views
2 faves
1 comment
Uploaded on December 20, 2010
Taken on December 17, 2010