Duncan _C
Kaleidoscope 12_17 #3.2
A Kaleidoscope created from a 3D Mandelbrot set fractal rendered in FractalWorks, an application I wrote for Macintosh computers.
The original fractal is a Mandelbrot set rendered as height field using DE data for the height value. (Actually, the adjusted log of the DE data.) The height map was rendered as a 3D shape in OpenGL with diffuse directional, specular, and ambient (non directional) lighting.
It's colored using a color scheme that uses the histogram of the iteration distribution to linearize the color change and make the areas "closest to the set" look less visually cluttered. The iteration-based colors were then interpolated using the fractional iteration value.
Once I had a 3D image, I increased the contrast, turned it into a Kaleidoscope using a Photoshop action, reduced it by 50%, and applied sharpening. The reduction followed by sharpening gives a very smooth, anti-aliased look.
Kaleidoscope 12_17 #3.2
A Kaleidoscope created from a 3D Mandelbrot set fractal rendered in FractalWorks, an application I wrote for Macintosh computers.
The original fractal is a Mandelbrot set rendered as height field using DE data for the height value. (Actually, the adjusted log of the DE data.) The height map was rendered as a 3D shape in OpenGL with diffuse directional, specular, and ambient (non directional) lighting.
It's colored using a color scheme that uses the histogram of the iteration distribution to linearize the color change and make the areas "closest to the set" look less visually cluttered. The iteration-based colors were then interpolated using the fractional iteration value.
Once I had a 3D image, I increased the contrast, turned it into a Kaleidoscope using a Photoshop action, reduced it by 50%, and applied sharpening. The reduction followed by sharpening gives a very smooth, anti-aliased look.