Duncan _C
Lacy Mandelbrot 3D
This is a pretty typical Mandelbrot set plot, but I really like all the swirls and curves, and think the white against blue really stands out.
This is a 3D rendering of a Mandelbrot set plot from "Seahorse valley" on the main part of the Mandelbrot set.
The plot is centered on -0.7453983606668,0.112504634996 i
at a plot width (real) of 2.5E-11
The height of points in the plot is calculated using the distance estimate method.
If you have a recent version of FractalWorks you can recreate a smaller 2D version of this plot by clicking the link below:
Fractalworks plot Lacy Mandelbrot 9_30
Here are the rest of the plot settings:
Fractal type:mandelbrot
Plot size (w,h):4000,3000
Maximum iterations:20000
Center Point (real, imaginary):-0.7453983606668,0.112504634996 i
Plot Width (real):2.5E-11
Plot uses DE:Yes
Plot uses fractaional iterations:Yes
Plot height:0.2
Peak steepness:0.1
Plot flipped:No
Camera x:0
Camera y:0
Camera z:-1.39
Ambient light:0.2
Directional light:0.6
Specular light:0.1
Surface shininess: 10
Light x direction:-1
Light Y direction:1
Light z direction:1
Lacy Mandelbrot 3D
This is a pretty typical Mandelbrot set plot, but I really like all the swirls and curves, and think the white against blue really stands out.
This is a 3D rendering of a Mandelbrot set plot from "Seahorse valley" on the main part of the Mandelbrot set.
The plot is centered on -0.7453983606668,0.112504634996 i
at a plot width (real) of 2.5E-11
The height of points in the plot is calculated using the distance estimate method.
If you have a recent version of FractalWorks you can recreate a smaller 2D version of this plot by clicking the link below:
Fractalworks plot Lacy Mandelbrot 9_30
Here are the rest of the plot settings:
Fractal type:mandelbrot
Plot size (w,h):4000,3000
Maximum iterations:20000
Center Point (real, imaginary):-0.7453983606668,0.112504634996 i
Plot Width (real):2.5E-11
Plot uses DE:Yes
Plot uses fractaional iterations:Yes
Plot height:0.2
Peak steepness:0.1
Plot flipped:No
Camera x:0
Camera y:0
Camera z:-1.39
Ambient light:0.2
Directional light:0.6
Specular light:0.1
Surface shininess: 10
Light x direction:-1
Light Y direction:1
Light z direction:1