Robert Holder
ScreenHunter_46 Aug. 21 09.53
github.com/FeetWetCoding/FeetWetCoding/blob/master/exerci...
// copyright (c) 2011 Robert Holder, Janice Dugger.
// See HELP.html included in this distribution.
#include
void ForLoops4::runExercise()
{
int a = 0, x = 0, y = 0; // = is pronounced GETS, == is pronounced EQUALS
// Now you learn the for loop. You learned while first because it forces you
// to think a little more about the condition that terminates your loops. Using
// while makes you think a little more about your logic, which is good practice.
// But many loops you will use will have a straight-forward structure of
// iterating a finite number of times. When you know you need to run a loop for
// values from 0 to 200, for example, a for loop works well.
// NOTICE: You should go back and review Chapter 01, Section 02, 550_FontProportions.cpp
// before attempting to solve this exercise!
for ( a = 0; a < 200; a++)
{
x = random(400);
y = random(400);
fwcInt( a, x, y, RED, 15);
}
}
ScreenHunter_46 Aug. 21 09.53
github.com/FeetWetCoding/FeetWetCoding/blob/master/exerci...
// copyright (c) 2011 Robert Holder, Janice Dugger.
// See HELP.html included in this distribution.
#include
void ForLoops4::runExercise()
{
int a = 0, x = 0, y = 0; // = is pronounced GETS, == is pronounced EQUALS
// Now you learn the for loop. You learned while first because it forces you
// to think a little more about the condition that terminates your loops. Using
// while makes you think a little more about your logic, which is good practice.
// But many loops you will use will have a straight-forward structure of
// iterating a finite number of times. When you know you need to run a loop for
// values from 0 to 200, for example, a for loop works well.
// NOTICE: You should go back and review Chapter 01, Section 02, 550_FontProportions.cpp
// before attempting to solve this exercise!
for ( a = 0; a < 200; a++)
{
x = random(400);
y = random(400);
fwcInt( a, x, y, RED, 15);
}
}