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The Ghostlord

In life he was Urikel Zarl, leader of a savage druidic lion-worshipping cult. But in undeath, he is The Ghostlord.

 

An ancient and evil Lich who resides near the city of Brindol, the Ghostlord is quite dangerous, but has mostly kept to himself in recent centuries. But now the Red Hand army has stolen his phylactery and blackmailed him into helping them in their conquest. It is the mission of the heroes to either retrieve the Ghostlord's phylactery and negotiate for his assistance, or corner and defeat him before he can aid the Red Hand.

 

The Red Hand of Doom was a FANTASTIC D&D adventure, and a lot of the unique enemy types got represented in D&D miniatures. Sadly, for some reason, some of the main villains (including Azarr Kul, the main bad guy) were left out. This is a Pathfinder Denizen of Leng mini, but it looks enough like The Ghostlord's art to count. Also, hellcats standing in for ghost lions, and Viscera Devourers for bonedrinkers.

 

The basic plot of the Red Hand of Doom involved the half-dragon hobgoblin Azarr Kul and his Army of the Red Hand - goblins, hobgoblins, bugbears, hill giants, dragons, and many other types of savage monsters who had banded together into a dragon-worshipping army. it is a very large module that covers a war, and nearly every major mission has contingencies in place in case the players fail. Take The Ghostlord, for example:

 

-If the players retrieve his phylactery and bring it to him (after fighting through his guards!), he agrees to leave the players and the City of Brindol alone, although he will not offer any more assistance. And in fact, if you hang around too long, he might get annoyed enough to try to kill you.

 

-If the players do not retrieve his phylactery, they can try to reason with him and offer to save it for him. In the unlikely event that he agrees, you will have some assistance from his undead legions... though he will also try to kill you if you take too long or fail to get that phylactery back.

 

-If the players do not retrieve his phylactery, they can try to fight him off. If they defeat the Ghostlord (who is roughly as strong as Azarr Kul, only magic-based. Ouch.), then he might regenerate near his phylactery and come after you to kill you later.

 

-If the players destroy the Ghostlord's phylactery and then defeat him, he is gone for good.

 

-If the players fail at retrieving his phylactery or driving him off, then his undead forces will assist the Red Hand at several key points, and the Ghostlord himself will turn up to fight you during the siege of Brindol (alongside any of the Red Hand generals and dragons who have not been killed, too. This is A Bad Thing.).

 

-And of course, the Red Hand has stationed a garrison in the Ghostlord's lair. Even if you can secure him as an ally, you have to fight through the hobgoblins, general Ulwai Stormcaller, and Varanthian, a powerful Behir. No one ever said it would be easy!

 

This might be the only time in D&D when you WANT to have a lich on your side.

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Uploaded on September 20, 2012
Taken on September 19, 2012