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The Island of Sodor 2017

This year, Cranky wasn't interactive, but instead was programmed to move his load back and forth from the wagon to the boat over and over again. The layout and positioning of the containers (where the brain is hidden) stopped me from being able to give the public 'free reign' on the controls.

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Uploaded on April 4, 2017
Taken on January 15, 2017