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Touched by Fire and Madness

~ Basics ~

Name: Dillion Asho

Apparent Age: 21

True Age: 21

Gender: Male

Virtue: Faith

Vice: Envy

 

Tribe: Fire-touch

Pack:

Lodge: None

Profession: Street preacher

 

~ Appearance ~

Height: 5’ 9

Weight: 135

Eyes: green

Hair Color: died a sickly green

Hair Style: long and scraggly

Complexion: pale yellow

Build: malnourished

Scars: None

Distinguishing Features: On his left ear there is a red plastic tag with ID numbers as if he was a wild animal.

 

~ Attributes ~

Strength *

Dexterity**

Stamina ***

 

Charisma ****

Manipulation ***

Appearance *

 

Perception **

Intelligence **

Wits ***

 

~ Skills ~

Mental

Academics:*

Computer:

Crafts:

Investigation:****

Medicine:**

Occult:

Politics:

Science:

 

Physical

Athletics:*

Brawl:

Drive:

Firearms:

Larceny:

Stealth:

Survival: *

Weaponry: ***

 

Social

Animal Ken:

Empathy:*

Expression:**** ( impassioned speeches)

Intimidation:*

Persuasion:*** (conversion)

Socialize:** (fast-talking)

Streetwise:

Subterfuge:

 

~ Advantages ~

Essence: [][][][][][][]

 

>Gifts/rites: Insight-

>>The Right Words + 2 to all social rolls, reflexive

>>Camaraderie- Suspicions are set aside and teamwork becomes more beneficial

Manipulation+ Persuasion+ Wisdom, reflexive

 

 

>Fervor Gifts

>>Eyes of Gurim Int+Investigation+Purity

The Fire-Touched can judge the state of another werewolf’s soul. Izidakh use this Gift to judge whether an Uratha would be a good candidate for conversion. When used successfully, the Eyes of Gurim can give the Fire- Touched some information about the target’s weaknesses, which he can then exploit when attempting to convert her. This Gift works on any werewolf that the charac- ter can see directly (i.e., it does not work through video cameras or on photographs). The character can recognize members of his own tribe on sight.

 

Merits: Fetish ***

Klaive: Gurim’s Lash: This weapon is a long, barbed whip made of specially treated leather (or, just as often, human skin). The barbs are the end are made of iron or bone, and must be sharpened and tempered in fire once a month. A spirit of disease is bound into the whip. It inflicts two points of lethal damage normally, and can be used to blind opponents with a called shot (see p. 165 of the World of Darkness Rulebook). Also, when activated, Gurim’s Lash inflicts a gibbering madness upon the victim. Anyone damaged by the lash must succeed on a Stamina + Resolve roll (Natural Immunity benefits apply) with a negative modifier equal to the number of Health points suffered from the lash that scene. If this roll fails, the victim suffers fever, sweats and disorienta- tion (in game terms, a –1 on all Physical and Mental rolls) for the rest of the scene. If the roll is a dramatic failure, this penalty persists for a full day.

 

 

 

Flaws: Can’t lie, Nightmares

Personality quirks:

 

~ Possessions ~

Weapons:

Health:

Armor type:

Defense rating:

 

Equipment:

Havens:

Vehicles:

 

~ Self ~

Harmony: [][][][][][][]

Primal Urge:*

Renown:

Wisdom**

Purity*

Personality: Passionate and outspoken

History:

 

~ Additional Information ~

Size: 5

Speed: 8

Initiative: 4

 

~ Basics ~

Name: Stoop-gallant Asho

Apparent Age: 21

True Age: 21

Gender: male

Virtue: Justice

Vice: Wrath

Tribe: Fire-touched

Pack:None

Lodge:None

Profession: speaker of tongues

 

~ Appearance ~

Height: 5’ 9

Weight: 135

Eyes: green

Hair Color: died a sickly green

Hair Style: long and scraggly

Complexion: pale yellow

Build: malnourished

Scars: None

Distinguishing Features: On his left ear there is a red plastic tag with ID numbers as if he was a wild animal.

 

~ Attributes ~

Strength ****

Dexterity*

Stamina ***

 

Charisma *

Manipulation *

Presence: ****

 

Perception ***

Intelligence *

Wits ***

 

~ Skills ~

Mental

Academics:

Computer:

Crafts:

Investigation:

Medicine:****

Occult:

Politics:

Science:

 

Physical

Athletics: ***

Brawl:****

Drive:

Firearms:

Larceny:

Stealth:

Survival:****

Weaponry:

 

Social

Animal Ken: *

Empathy: *

Expression:****

Intimidation:*

Persuasion:

Socialize:

Streetwise:

Subterfuge:

 

~ Advantages ~

Essence:[][][][][][][]

Gifts/rites: Disease

Fever Dreams:Presence+Medicine+Wisdom vs resolve+primal urge, 1 essence

The character passes along a spiritual infection to a target. Although this disease runs its course quickly, and rarely does any serious damage to the target, while he is infected he suffers cold sweats, headaches, fever and even mild hallucinations. Needless to say, fighting or even focusing his mind is extremely difficult while the disease holds him.

 

Virulent Rage: Presence+Expression+Purity vsReseolve+primal urge, 1 willpower

The Fire-Touched infects another being with a portion of her Rage. When used on a werewolf, this Gift usually triggers Kuruth. When used a human being, the Gift causes a terrible fit of violent anger. Worse, this anger is contagious, meaning that if the Fire-Touched uses this Gift in a crowd, it will quickly spiral into a brutal, rioting mob.

 

Glorious Agony: Strength+Survival+Glory, 1 essence

By activating this Gift, the werewolf taints his own Essence with a spiritual malady. This illness actually makes the werewolf stronger and deadlier, lending the pain of disease and contagion to his claws and fangs. The Fire-Touched must sacrifice his own regenerative powers to allow the disease to run its course, however, and many an Izidakh has perished under the effects. Once activated, Glorious Agony remains in effect for the remainder of the scene and cannot be terminated early.

 

Merits: Danger Sense **, Quick Healer ****, Natural Immunity *

Flaws: Speaking in tongues, can’t lie, Nightmares, Driving goal (purify the Forsaken),

Personality quirks:

 

~ Possessions ~

Weapons: Fangs and claws

Health:[][][][][][][]

Armor type:

Defense rating:

 

Equipment:

Havens:

Vehicles:

 

~ Self ~

Harmony: 7

Primal Urge: 1

Renown:

Personality:

History:

 

~ Additional Information ~

Size: 5

Speed:6

Initiative:

 

Twins’ History: It isn’t surprising that since birth that this set of twins were incredibly close. They would share some kind of unseen bond or extreme empathic link that let them share emotions and thoughts without need of spoken word. They had a normal childhood growing up in the suburbs. They were part of the boy scouts, their parents were teachers as the local elementary and middle school, and they played in youth soccer league. However, their peaceful and average life would come to a violent end on afternoon.

 

The two boys had come down with a burning fever, their faces were flushed, sweat poured form them endlessly and both were delirious. Strange words were passing their lips, on occasion it would become only gibberish that made no sense. However, the illness burned its way through the twins for almost a week as their parents didn’t want to risk moving them. They were already on death’s door; fear of their only children passing them on was eating them away. The human parents couldn’t possibly know about the Pure blood coursing through the veins of the twins. How could they?

 

One day, when the sun rose to it’s highest point, the temperature outside soared into the hundreds, it happened. The fire coursing through their veins erupted. Both boys, clawed at their flesh, tears heaping chunks off their frames and casting the bloodied scraps aside. Their agonized screams alerted their parents that something was wrong. By the time, their parents entered the bedroom it was too late. They had fully changed, both were standing tall while wearing sickly green fur that was matted down with blood.

 

In the agony of the change, the twins saw the truth behind the world. Saw how the life they before was nothing but a lie, they had never been human. Humans were something beneath them and vile. Their old way of life was full of false truths, disgusting assumptions and utter lies. The truth hit them and drove them both mad. They descended upon their parents, rending them asunder and leaving the house and their life behind.

 

In their flight, they instinctively reverted back to the animal mindset, becoming wolves of sickly and rotting green fur, blood shot eyes and bleeding gums. They prowled the suburbs destroying human buildings and eating whenever they could get a bite. Word spread of the feral animals and soon animal control was called in to handle them. The twins were sedated and tagged. Thinking them nothing but simple wolves gone rabid, animal control caged them and was taking them back to be humanely destroyed.

 

However, the humans weren’t the only ones to hear about the twins. Word of the wolves daylight assaults on humans and rumors of their noon time change drew the attention of the Pure. The Animal Control van was ambushed, its human members murdered and the twins pulled out of their cages. The Pure Immediately recognized these two for what they were and welcomed them. Over the next few years, they were raised properly by the Pure. They found fellowship within the ranks of the Fire-touched. Dillion emerged as a passionate speaker, able to ignite the fires of faith within the hearts of those who listened to him. His brother earned a new name for his condition. The old phrase meaning illness and disease came to represent the other brother, Stoop-gallant. His mind had been broken by the impurities and lies of the world, like the progenitor of the Fire-Touched, Stoop-gallant’s mind was too pure. He would become the new age Gurim-Ur. He was mad and diseased, his affliction would infect the Forsaken.

 

 

 

 

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Uploaded on October 26, 2011
Taken on October 26, 2011