Asif Nasari
Week 4.. 12 Principles of Animation
The 12 principles are:
- Squash and Stretch
This gives any object sense of weight.
- Anticipation
This technique allows you to show when you’re getting ready to do something i,e getting ready to jump.
- Staging
Staging allows you to show the viewers what is happening or what is about to happen.
- Straight ahead action and pose to pose
Straight ahead is simply drawing frame by frame whereas pose to pose is where you add the key frames first and then add more later on may be.
- Follow through and overlapping action
Follow through is a basic law of physics where an object keeps moving after the impact, i.e an arrow hitting the board the arrow springs soon as it hits the board. Overlapping action is when the character changes direction whilst the secondary animation such as hair or clothes continue moving in the initial direction.
- Slow in and slow out
Changing the pace of the animation based on the scene, giving it more realistic look.
- Arc
This technique adds a circular path to an animation, making it more natural and gives it a better flow.
- Secondary action
In order to make your animation more realistic you need to have a few secondary animation, such as when a character is running the hair or the clothe moves around with the character.
- Timing
Perhaps one of the most important principles of animation, if your animations timing isn’t right you’re final product wouldn’t have a realistic look or natural flow. Timing is important even when trying to build an emotion.
- Exaggeration
Exaggeration is a key principle especially in a none verbal animation where the characters facial feature does the talking. With the help of exaggeration you can get your point across quite easily.
- Solid Drawing
This principle gives a sense of form. Weight.
- Appeal
Every character has their own appeal; it is what makes them good or evil, friendly or aggressive. A person can judge a lot from a characters look, so if your character is evil the first thing the audience would notice is the facial features and the use of dark colours to convey evil.
Here is a link to a youtube Video which demonstrate each of the principles.
Week 4.. 12 Principles of Animation
The 12 principles are:
- Squash and Stretch
This gives any object sense of weight.
- Anticipation
This technique allows you to show when you’re getting ready to do something i,e getting ready to jump.
- Staging
Staging allows you to show the viewers what is happening or what is about to happen.
- Straight ahead action and pose to pose
Straight ahead is simply drawing frame by frame whereas pose to pose is where you add the key frames first and then add more later on may be.
- Follow through and overlapping action
Follow through is a basic law of physics where an object keeps moving after the impact, i.e an arrow hitting the board the arrow springs soon as it hits the board. Overlapping action is when the character changes direction whilst the secondary animation such as hair or clothes continue moving in the initial direction.
- Slow in and slow out
Changing the pace of the animation based on the scene, giving it more realistic look.
- Arc
This technique adds a circular path to an animation, making it more natural and gives it a better flow.
- Secondary action
In order to make your animation more realistic you need to have a few secondary animation, such as when a character is running the hair or the clothe moves around with the character.
- Timing
Perhaps one of the most important principles of animation, if your animations timing isn’t right you’re final product wouldn’t have a realistic look or natural flow. Timing is important even when trying to build an emotion.
- Exaggeration
Exaggeration is a key principle especially in a none verbal animation where the characters facial feature does the talking. With the help of exaggeration you can get your point across quite easily.
- Solid Drawing
This principle gives a sense of form. Weight.
- Appeal
Every character has their own appeal; it is what makes them good or evil, friendly or aggressive. A person can judge a lot from a characters look, so if your character is evil the first thing the audience would notice is the facial features and the use of dark colours to convey evil.
Here is a link to a youtube Video which demonstrate each of the principles.