Abii Smith
Final Animation + Evaluation
This is my final animation clip. I feel that my process of animating was fairly successful. I feel that I learnt quickly how to animate, by keyframing individual poses in the clip and then adding parts in inbetween when needed. Previously in the process I created a functional rig, and through animating I realised the importance of this, as how much it helps in this stage. I based my animation on a mime sequence which can be found at www.youtube.com/watch?v=MrRm8lSRr58&feature=related (136-146). This clip shows the mime artist looking for a bird, travelling over to where he will get the best shot and shooting it down, but not succeeding, ending in an angry fist. I feel that I portrayed this clip well, although the actions in the sequence may not be clear to the audience as I haven't got facial expressions like the mime had. To make my 10 second animation a self contained clip I had to condense 12 seconds into 10. This meant that parts of the animation are slightly rushed, although I still think it works well. On reflection I would have probably chosen a different clip (or a different section of the current clip). My animation uses a number of the principles, such as anticipation, secondary action, staging, timing, exaggeration and overall appeal. I would have liked to also include slow in and slow out, especially in the part where the character leans back on the left of the screen. I feel that the animation is very choppy in parts and to improve, the graph editor could have been used more to create a smoother appearence inbetween frames, making more fluid movements. I am very happy with my use of the set driven keys, these have helped me to create effective finger movements and feet movements which overall make for a lot more interesting and appealing animation. My favourite part of this animation is the step across and the leg and arm moving over with a hand grip at the end, I feel that this section is pleasing on the eye and the timing works well. I created the set from a simple cylinder that I cut in half and extruded upwards and along, I put a white lambert onto the object and feel that it works as an effective backdrop, acting somewhat as a green screen would in a film. For the lighting I used physical sun and sky indirect lighting and then places an ambient light infront. Overall, this has been my favourite stage of the process and I feel that I have learnt a lot in a short space of time. I feel that my animation is at a standard I am happy with and am very pleased with the end result, though I know there are always things that can be improved.
Final Animation + Evaluation
This is my final animation clip. I feel that my process of animating was fairly successful. I feel that I learnt quickly how to animate, by keyframing individual poses in the clip and then adding parts in inbetween when needed. Previously in the process I created a functional rig, and through animating I realised the importance of this, as how much it helps in this stage. I based my animation on a mime sequence which can be found at www.youtube.com/watch?v=MrRm8lSRr58&feature=related (136-146). This clip shows the mime artist looking for a bird, travelling over to where he will get the best shot and shooting it down, but not succeeding, ending in an angry fist. I feel that I portrayed this clip well, although the actions in the sequence may not be clear to the audience as I haven't got facial expressions like the mime had. To make my 10 second animation a self contained clip I had to condense 12 seconds into 10. This meant that parts of the animation are slightly rushed, although I still think it works well. On reflection I would have probably chosen a different clip (or a different section of the current clip). My animation uses a number of the principles, such as anticipation, secondary action, staging, timing, exaggeration and overall appeal. I would have liked to also include slow in and slow out, especially in the part where the character leans back on the left of the screen. I feel that the animation is very choppy in parts and to improve, the graph editor could have been used more to create a smoother appearence inbetween frames, making more fluid movements. I am very happy with my use of the set driven keys, these have helped me to create effective finger movements and feet movements which overall make for a lot more interesting and appealing animation. My favourite part of this animation is the step across and the leg and arm moving over with a hand grip at the end, I feel that this section is pleasing on the eye and the timing works well. I created the set from a simple cylinder that I cut in half and extruded upwards and along, I put a white lambert onto the object and feel that it works as an effective backdrop, acting somewhat as a green screen would in a film. For the lighting I used physical sun and sky indirect lighting and then places an ambient light infront. Overall, this has been my favourite stage of the process and I feel that I have learnt a lot in a short space of time. I feel that my animation is at a standard I am happy with and am very pleased with the end result, though I know there are always things that can be improved.