Yordan Petrov
Final animation evaluation
www.youtube.com/watch?v=nmjX0Fzv4do
The first thing you would notice in my animation is the look style I went for. Started off as a bit too realistic model, I decided to give everything a slightly softer look. The edges of the couch and the pillow with the background wall do not seem disturbing and do not seem to take away attention from the action. The face of the table facing the camera, however – does, but when deciding on whether to change it, I thought that having the strong illumination at the near side of the table will help give an impression of what the scene is.
As the animation begins, there is a series of two pause-action cycles which make it look a bit repetitive straight away. Yet, there is some overlapping action, some follow-through and a good feeling of weight as the character gets up. Essentially, the character complies to the principles of animation. The aim of these two acts is to show the character is surprised by what he has just seen, that he finds it hard to believe.
As the character is up, a couple of quick aggressive actions follow, the first being a seeming attempt to hit something beneath him that seems to have good timing and easing, as well as some follow-through. Trying to hit something is a typical act driven by anger. This is followed by a second act that has less of an apparent goal (not trying to hit anything specific), it only lets the person release some of his energy/anger. That’s something angry people tend to want to do, regardless of whether the act helps them or not. Just the fact that it is a quick movement is enough for the angry person to feel in power, strong and respectful.
After a sudden burst of rage, most sensible people would usually get a hold of themselves for a brief period of time to reconsider their actions, whether they are accidentally hurting someone or something. In my animation, this is expressed by the slow turn towards the camera and the couple of looks around. Most of the body is held constrained to prevent any further damage that may have been done, but the head movement is still sharp and aggressive. After spotting a target who’s injury/damage the person is willing to allow (breaking the plate, glass…), another burst of rage follows, usually unconstrained in any manner, as all the possibilities have been evaluated. In my animation this is when the character hits and pushes the items on the table. Ideally, the entire act should finish with the character calming down after he’s done the strongest expression of anger he can allow himself (in my case, the hitting of the items). My animation does show the character reverting back to a much more constrained and themed pose – standing almost straight with the arms near the body, but it does not show any of the further thought of the person.
Again, the character tries to comply with all the animation principles, especially easing, follow-through and overlapping action, although expressed in a subtle way.
Final animation evaluation
www.youtube.com/watch?v=nmjX0Fzv4do
The first thing you would notice in my animation is the look style I went for. Started off as a bit too realistic model, I decided to give everything a slightly softer look. The edges of the couch and the pillow with the background wall do not seem disturbing and do not seem to take away attention from the action. The face of the table facing the camera, however – does, but when deciding on whether to change it, I thought that having the strong illumination at the near side of the table will help give an impression of what the scene is.
As the animation begins, there is a series of two pause-action cycles which make it look a bit repetitive straight away. Yet, there is some overlapping action, some follow-through and a good feeling of weight as the character gets up. Essentially, the character complies to the principles of animation. The aim of these two acts is to show the character is surprised by what he has just seen, that he finds it hard to believe.
As the character is up, a couple of quick aggressive actions follow, the first being a seeming attempt to hit something beneath him that seems to have good timing and easing, as well as some follow-through. Trying to hit something is a typical act driven by anger. This is followed by a second act that has less of an apparent goal (not trying to hit anything specific), it only lets the person release some of his energy/anger. That’s something angry people tend to want to do, regardless of whether the act helps them or not. Just the fact that it is a quick movement is enough for the angry person to feel in power, strong and respectful.
After a sudden burst of rage, most sensible people would usually get a hold of themselves for a brief period of time to reconsider their actions, whether they are accidentally hurting someone or something. In my animation, this is expressed by the slow turn towards the camera and the couple of looks around. Most of the body is held constrained to prevent any further damage that may have been done, but the head movement is still sharp and aggressive. After spotting a target who’s injury/damage the person is willing to allow (breaking the plate, glass…), another burst of rage follows, usually unconstrained in any manner, as all the possibilities have been evaluated. In my animation this is when the character hits and pushes the items on the table. Ideally, the entire act should finish with the character calming down after he’s done the strongest expression of anger he can allow himself (in my case, the hitting of the items). My animation does show the character reverting back to a much more constrained and themed pose – standing almost straight with the arms near the body, but it does not show any of the further thought of the person.
Again, the character tries to comply with all the animation principles, especially easing, follow-through and overlapping action, although expressed in a subtle way.