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Lighting Tutorial
I’ve made this tutorial to show you how to add lighting effects.
My main tip is to always build at a larger scale – I generally use 200 for guns but often use 400 for custom parts, particularly Valkyrie parts. This makes everything look at lot smoother and looks much better when you take the Jpeg of your build.
Lighting Tutorial
Fig.1: This is simple and addresses the problem with lining up shapes.
Always use your arrow keys, not the mouse – this moves them by even pixels either one, or ten at a time by holding the shift key.
Duplicate solid long rectangles at scale 100 and move until they are separated then move back ten pixels. Rinse and repeat. If you do this at a higher scale (like 100) it is smoother once you group and scale them down to the size you need. You can lay 7 long rectangles at scale 100 across the screen for grouping.
Fig.2: Now we have a line made up of 3 x 7 100 scale rectangle at scale 10. The rail is coloured 333333 so to add a 3D highlight we make the 10 scale line 3e3e3e, making it look as if the rail has a slope to it. Now we simply layer a white long rectangle over the top to make it smooth (i.e. eliminate the rail.
Fig.3: Scale down long rectangles until they fit within the boundaries of the area you want to highlight. These are coloured 383838 which is lighter than 333333 but darker than 3e3e3e.
Now take two shaded triangles and place them one at either side and use arrows to align them within the boundaries of the area. I’ve used two different ones here as the light at the front of the gun is lighter than that at the back, both are coloured 333333.
Once those are in the area, repeat the solid long rectangle trick with a half-shaded long rectangle and flip it so that the darker area is to the top. Place this between the triangles and layer them on top.
Now take another long rectangle and layer it beneath this line and the triangles – the initial area is coloured 383838 and this will be coloured 282828 giving it a 3D feel.
Group it all together and there you have it.
Lighting Tutorial
I’ve made this tutorial to show you how to add lighting effects.
My main tip is to always build at a larger scale – I generally use 200 for guns but often use 400 for custom parts, particularly Valkyrie parts. This makes everything look at lot smoother and looks much better when you take the Jpeg of your build.
Lighting Tutorial
Fig.1: This is simple and addresses the problem with lining up shapes.
Always use your arrow keys, not the mouse – this moves them by even pixels either one, or ten at a time by holding the shift key.
Duplicate solid long rectangles at scale 100 and move until they are separated then move back ten pixels. Rinse and repeat. If you do this at a higher scale (like 100) it is smoother once you group and scale them down to the size you need. You can lay 7 long rectangles at scale 100 across the screen for grouping.
Fig.2: Now we have a line made up of 3 x 7 100 scale rectangle at scale 10. The rail is coloured 333333 so to add a 3D highlight we make the 10 scale line 3e3e3e, making it look as if the rail has a slope to it. Now we simply layer a white long rectangle over the top to make it smooth (i.e. eliminate the rail.
Fig.3: Scale down long rectangles until they fit within the boundaries of the area you want to highlight. These are coloured 383838 which is lighter than 333333 but darker than 3e3e3e.
Now take two shaded triangles and place them one at either side and use arrows to align them within the boundaries of the area. I’ve used two different ones here as the light at the front of the gun is lighter than that at the back, both are coloured 333333.
Once those are in the area, repeat the solid long rectangle trick with a half-shaded long rectangle and flip it so that the darker area is to the top. Place this between the triangles and layer them on top.
Now take another long rectangle and layer it beneath this line and the triangles – the initial area is coloured 383838 and this will be coloured 282828 giving it a 3D feel.
Group it all together and there you have it.