RileyBoydMedia
Graphical user interface
Once the participant has moved the point of light to a location in space they can pet the 'Critter' to place an animal sound at that location. This radial menu with the animal sounds will appear once they pet the critter. By tilting the critter to the right the radial menu rotates clockwise, by tilting it to the left it rotates counter clockwise. The animal at the top of the menu will appear larger than the others, indicating it is the current selection.
Graphical user interface
Once the participant has moved the point of light to a location in space they can pet the 'Critter' to place an animal sound at that location. This radial menu with the animal sounds will appear once they pet the critter. By tilting the critter to the right the radial menu rotates clockwise, by tilting it to the left it rotates counter clockwise. The animal at the top of the menu will appear larger than the others, indicating it is the current selection.