monkstone
weighted ultra stochastic cube
// Camera settings. Place these before first rule call.
set translation [-0.464996 0.199158 -20]
set rotation [0.337558 -0.818338 0.465064 -0.890809 -0.437413 -0.12311 0.304168 -0.37273 -0.876636]
set pivot [0 0 0]
set scale 1
set background white
ecube
rule ecube md 3 > scube {
{ x 1 y 1 z 1 s 1/2 } ecube
{ x -1 y 1 z 1 s 1/2 } ecube
{ x 1 y -1 z 1 s 1/2 } ecube
{ x -1 y -1 z 1 s 1/2 } ecube
{ x 1 y 1 z -1 s 1/2 } ecube
{ x -1 y 1 z -1 s 1/2 } ecube
{ x 1 y -1 z -1 s 1/2 } ecube
{ x -1 y -1 z -1 s 1/2 } ecube
}
rule scube w 2{
{s 4 h 220}box
}
rule scube {
{h 5} sphere
6 * {h 5 x 0.3}sphere
6 * {h 5 x -0.3}sphere
}
rule scube md 3 > cube {
{ x 1 y 1 z 1 s 1/2 } scube
{ x -1 y 1 z 1 s 1/2 } scube
{ x 1 y -1 z 1 s 1/2 } scube
{ x -1 y -1 z 1 s 1/2 } scube
{ x 1 y 1 z -1 s 1/2 } scube
{ x -1 y 1 z -1 s 1/2 } scube
{ x 1 y -1 z -1 s 1/2 } scube
{ x -1 y -1 z -1 s 1/2 } scube
}
rule cube {
{h 5} sphere
6 * {h 5 x 0.3}sphere
6 * {h 5 x -0.3}sphere
}
rule cube {
{s 4 h 220}box::phong
}
set raytracer::phong [0.6,0.6,0.3]
set raytracer::max-threads 2
set raytracer::ambient-occlusion-samples 8
weighted ultra stochastic cube
// Camera settings. Place these before first rule call.
set translation [-0.464996 0.199158 -20]
set rotation [0.337558 -0.818338 0.465064 -0.890809 -0.437413 -0.12311 0.304168 -0.37273 -0.876636]
set pivot [0 0 0]
set scale 1
set background white
ecube
rule ecube md 3 > scube {
{ x 1 y 1 z 1 s 1/2 } ecube
{ x -1 y 1 z 1 s 1/2 } ecube
{ x 1 y -1 z 1 s 1/2 } ecube
{ x -1 y -1 z 1 s 1/2 } ecube
{ x 1 y 1 z -1 s 1/2 } ecube
{ x -1 y 1 z -1 s 1/2 } ecube
{ x 1 y -1 z -1 s 1/2 } ecube
{ x -1 y -1 z -1 s 1/2 } ecube
}
rule scube w 2{
{s 4 h 220}box
}
rule scube {
{h 5} sphere
6 * {h 5 x 0.3}sphere
6 * {h 5 x -0.3}sphere
}
rule scube md 3 > cube {
{ x 1 y 1 z 1 s 1/2 } scube
{ x -1 y 1 z 1 s 1/2 } scube
{ x 1 y -1 z 1 s 1/2 } scube
{ x -1 y -1 z 1 s 1/2 } scube
{ x 1 y 1 z -1 s 1/2 } scube
{ x -1 y 1 z -1 s 1/2 } scube
{ x 1 y -1 z -1 s 1/2 } scube
{ x -1 y -1 z -1 s 1/2 } scube
}
rule cube {
{h 5} sphere
6 * {h 5 x 0.3}sphere
6 * {h 5 x -0.3}sphere
}
rule cube {
{s 4 h 220}box::phong
}
set raytracer::phong [0.6,0.6,0.3]
set raytracer::max-threads 2
set raytracer::ambient-occlusion-samples 8