Jim
jaggiesjim
Working on anti-aliasing algorithm
To see where the renderer is doing the most work, I darken pixels it spends the most time on a little. You can see the borders of the polygons as a result. I thought it was kinda cool. Perhaps I'll keep it as a shader.
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Uploaded on March 15, 2009
Taken on March 15, 2009
Working on anti-aliasing algorithm
To see where the renderer is doing the most work, I darken pixels it spends the most time on a little. You can see the borders of the polygons as a result. I thought it was kinda cool. Perhaps I'll keep it as a shader.
123
views
0
faves
0
comments
Uploaded on March 15, 2009
Taken on March 15, 2009