No Way Out
The last two crew members came sprinting down the hallway towards the escape pods. Good, everything was going according to plan. „Shut the door, T3.“ The droid turned around with a beeping noise and sealed the hatch. Now she just had to wait. The republic frigate she was on had been followed by an unidentified vessel since they had left Telos. She was absolutely sure it had to be a Sith killer commando, judging by the precision of the tracking and the carefully kept distance just out of scanner range. Of course, no scanner could beat the Force and she had sensed the imminent danger since their takeoff. Now the Sith had finally decided to show themselves and attack. Right now, they were entering the frigate, thinking that it had taken severe damage in battle. She knew they were coming for her and the younglings they had taken on board earlier on their voyage. She knew she could not hide from them and a fight was inevitable. This was not a last stand, however, this was a trap. As soon as the crew left the ship in the escape pods and the Sith were occupied with fighting her, another republic ship would emerge from hyperspace, take the crew on board and bring not only soldiers from the republic garrison as reinforcements, but also a dozen of Jedi to stop the Sith dead in their tracks. Right then, she heard the buzzing sound of an igniting lightsaber. It was time to fight!
____________________________________________
I always loved the Knights of the old Republic games a lot and I’d consider them one of the reasons, why I stuck with Star Wars for so long. The design of the games heavily influenced my builds over the years, especially my Uncertain Ways series. With this build, I tried to emulate this style even more, paying homage to one of my favorite levels, the republic frigate Harbinger in KotoR2, in particular. I hope you enjoy it as much as I do.
No Way Out
The last two crew members came sprinting down the hallway towards the escape pods. Good, everything was going according to plan. „Shut the door, T3.“ The droid turned around with a beeping noise and sealed the hatch. Now she just had to wait. The republic frigate she was on had been followed by an unidentified vessel since they had left Telos. She was absolutely sure it had to be a Sith killer commando, judging by the precision of the tracking and the carefully kept distance just out of scanner range. Of course, no scanner could beat the Force and she had sensed the imminent danger since their takeoff. Now the Sith had finally decided to show themselves and attack. Right now, they were entering the frigate, thinking that it had taken severe damage in battle. She knew they were coming for her and the younglings they had taken on board earlier on their voyage. She knew she could not hide from them and a fight was inevitable. This was not a last stand, however, this was a trap. As soon as the crew left the ship in the escape pods and the Sith were occupied with fighting her, another republic ship would emerge from hyperspace, take the crew on board and bring not only soldiers from the republic garrison as reinforcements, but also a dozen of Jedi to stop the Sith dead in their tracks. Right then, she heard the buzzing sound of an igniting lightsaber. It was time to fight!
____________________________________________
I always loved the Knights of the old Republic games a lot and I’d consider them one of the reasons, why I stuck with Star Wars for so long. The design of the games heavily influenced my builds over the years, especially my Uncertain Ways series. With this build, I tried to emulate this style even more, paying homage to one of my favorite levels, the republic frigate Harbinger in KotoR2, in particular. I hope you enjoy it as much as I do.