A first for everything ...
... and this is the first time I quit a story prematurely.
With this picture I declare the official end of Anabelle's tale, Witch's Quest.
Warning: long text and possible rant ahead.
After Prometheus I wanted to do something totally different with a wider range of color, more fun and more regular updates. Suffice to say that didn't work out as planned. After a small amount of vignettes it became clear I sucked at building castles. The outdoor scenes were still quite ok and I enjoyed building those. Using vegetation was a first for me. After the first 'house' vignette I noticed I don't like building flat walls. My strength lies with greebles and making a non-straight wall. I had a very hard time to apply this to the castle theme. One can only go so far without the whole thing starting to seem ridiculous.
Another problem from the get-go was that stupid chest creature. When I was designing and building it it seemed like a grand idea. That was up to the point of taking my first picture. The focus should have been on the vignette itself but the chest took up more that half of my picture frame! Since I'm very stubborn I didn't want to scratch the inventory idea so I just went with it, rebuilding it once in a while. I can assure you it's nearly impossible to build something cool in dark brown when the smallest plate is two by six studs and the only type of brick you have is a one by two rounded one.
The story ... aah yes, the story. Or should I say the lack thereof. That too seemed like a good idea to start a series of vignettes. After all it worked with Clumsy Pete, why wouldn't it work a second time? Guess not. With Pete the story propelled itself. Every wacky event triggered a response and another wacky event ensured. It was fun to build and I often was laughing out loud during the design phase. With Anabelle I never had this experience. The only thing that went through my head was: damn, another wall, shit this is boring.
After a few vignettes I was already thinking about my next project. Never a good idea that. My mind was constantly drawn to a different genre where lots of ideas were popping in my head while I should have been thinking about Anabelle. Well I still have about 10 to 20 ideas for the Witch's Quest story. When I feel like it I might pick out a single idea and build a vignette around it. But for now I'd like to stay away from the castle theme as far as possible.
Kudos to everyone building castle theme though. Clearly it's not for me, but having tried it I have the utmost respect for everyone being able to transform a bunch of grey bricks into a nice looking castle/fortress/guard tower. I salute you! You know who you are!
(Final) note to self: do not buy 2000+ bricks for your upcoming project while the previous is not done yet. It tends to distract ...
A first for everything ...
... and this is the first time I quit a story prematurely.
With this picture I declare the official end of Anabelle's tale, Witch's Quest.
Warning: long text and possible rant ahead.
After Prometheus I wanted to do something totally different with a wider range of color, more fun and more regular updates. Suffice to say that didn't work out as planned. After a small amount of vignettes it became clear I sucked at building castles. The outdoor scenes were still quite ok and I enjoyed building those. Using vegetation was a first for me. After the first 'house' vignette I noticed I don't like building flat walls. My strength lies with greebles and making a non-straight wall. I had a very hard time to apply this to the castle theme. One can only go so far without the whole thing starting to seem ridiculous.
Another problem from the get-go was that stupid chest creature. When I was designing and building it it seemed like a grand idea. That was up to the point of taking my first picture. The focus should have been on the vignette itself but the chest took up more that half of my picture frame! Since I'm very stubborn I didn't want to scratch the inventory idea so I just went with it, rebuilding it once in a while. I can assure you it's nearly impossible to build something cool in dark brown when the smallest plate is two by six studs and the only type of brick you have is a one by two rounded one.
The story ... aah yes, the story. Or should I say the lack thereof. That too seemed like a good idea to start a series of vignettes. After all it worked with Clumsy Pete, why wouldn't it work a second time? Guess not. With Pete the story propelled itself. Every wacky event triggered a response and another wacky event ensured. It was fun to build and I often was laughing out loud during the design phase. With Anabelle I never had this experience. The only thing that went through my head was: damn, another wall, shit this is boring.
After a few vignettes I was already thinking about my next project. Never a good idea that. My mind was constantly drawn to a different genre where lots of ideas were popping in my head while I should have been thinking about Anabelle. Well I still have about 10 to 20 ideas for the Witch's Quest story. When I feel like it I might pick out a single idea and build a vignette around it. But for now I'd like to stay away from the castle theme as far as possible.
Kudos to everyone building castle theme though. Clearly it's not for me, but having tried it I have the utmost respect for everyone being able to transform a bunch of grey bricks into a nice looking castle/fortress/guard tower. I salute you! You know who you are!
(Final) note to self: do not buy 2000+ bricks for your upcoming project while the previous is not done yet. It tends to distract ...