Miss-Misa
Critical Analysis
Critical Analysis
The principle of my animation is the character animation, and I picked something quite subtle, ‘waking up,’ to try and convey a sleepy sunflower. Overal I have to admit I’m quite disappointed with the animation. Since the concept is so simple I think it’s lacking in substance, even though I tried to give it personality and make the animation more interesting.
I think some aspects work well, I purposely changed the style of the eyes as the original black dots weren’t working particularly well. So I feel the eyes are a lot more affected in expressing the characters emotions in this way.
I worked really hard on the subtle movements of the petals, to be drooping when the character is asleep and to move back when the character is stretching. I think this is another positive thing about the animation.
There are many things that I think could be improved, for example, the animation doesn’t really tell a story. There is no setting of the scene particularly and I think it would be better if something had caused the sunflower to wake up suddenly so there was a little more reason behind it suddenly waking up.
After studying animation through the weeks I would definitely have improved the storytelling aspect if I’d have had time. I actually learnt a lot from looking at the progress of other people’s animations which is why I think the flickr page was really useful. To see other peoples animations and others ideas help to improve your own and motivate you into doing something well.
I think another thing letting the animation down is the mixture of textures, like it doesn’t know whether to be realistic or cartoon style. Some of the textures such as the grass have elements of realism but the sunflower is very much cartoon style. This may have worked if things were a little more consistent but otherwise I think this is an aspect that can be improved in the future.
As for the animation itself, I think more exaggerated movements on the cartoon character would have helped to suggest the character is tired and waking up. Another thing I’d say is that the mouth animation probably lets it down quite a bit, as that was the last thing I did and I’m not particularly happy with how that looks. That is a cylinder with a bend deformer, which would have been a lot better if I’d used blendshapes in the model itself. That way I could convey a lot of different emotions a lot easier.
I should have done more research into people yawning – I did a lot of research into the sunflower itself but missed the most important thing which is to research the characteristics that make it seem human. Personifying the sunflower would have helped the audience relate to the character more.
Even though I’m not really pleased with my animation overall, I’m glad I tried this method of working as I’ve learnt a lot from doing it. Next time I’ll be able to improve my animation technique a lot from this.
Critical Analysis
Critical Analysis
The principle of my animation is the character animation, and I picked something quite subtle, ‘waking up,’ to try and convey a sleepy sunflower. Overal I have to admit I’m quite disappointed with the animation. Since the concept is so simple I think it’s lacking in substance, even though I tried to give it personality and make the animation more interesting.
I think some aspects work well, I purposely changed the style of the eyes as the original black dots weren’t working particularly well. So I feel the eyes are a lot more affected in expressing the characters emotions in this way.
I worked really hard on the subtle movements of the petals, to be drooping when the character is asleep and to move back when the character is stretching. I think this is another positive thing about the animation.
There are many things that I think could be improved, for example, the animation doesn’t really tell a story. There is no setting of the scene particularly and I think it would be better if something had caused the sunflower to wake up suddenly so there was a little more reason behind it suddenly waking up.
After studying animation through the weeks I would definitely have improved the storytelling aspect if I’d have had time. I actually learnt a lot from looking at the progress of other people’s animations which is why I think the flickr page was really useful. To see other peoples animations and others ideas help to improve your own and motivate you into doing something well.
I think another thing letting the animation down is the mixture of textures, like it doesn’t know whether to be realistic or cartoon style. Some of the textures such as the grass have elements of realism but the sunflower is very much cartoon style. This may have worked if things were a little more consistent but otherwise I think this is an aspect that can be improved in the future.
As for the animation itself, I think more exaggerated movements on the cartoon character would have helped to suggest the character is tired and waking up. Another thing I’d say is that the mouth animation probably lets it down quite a bit, as that was the last thing I did and I’m not particularly happy with how that looks. That is a cylinder with a bend deformer, which would have been a lot better if I’d used blendshapes in the model itself. That way I could convey a lot of different emotions a lot easier.
I should have done more research into people yawning – I did a lot of research into the sunflower itself but missed the most important thing which is to research the characteristics that make it seem human. Personifying the sunflower would have helped the audience relate to the character more.
Even though I’m not really pleased with my animation overall, I’m glad I tried this method of working as I’ve learnt a lot from doing it. Next time I’ll be able to improve my animation technique a lot from this.