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100 0008 SPECIAL OPS A-5A2 HAMMER

We've played extensively with the Equalizer Double-Trouble crank and found conclusively that it kicks truckloads of ass.

 

It's no surprise, since this beast rips off around 30 rounds per second. With a couple of flips of the Gatlin-style crank, you've got half a pod of paint in the air, sailing toward a cowering foe.

 

When we absolutely, positively need the opposition to put their heads down, we bring up our Heavy Gunner and his Double-T. He rips off a couple hundred rounds and everyone hits the dirt (and then we charge up under the firestorm and bunker 'em all.)

 

Also, we've found that the Double-T works like cluster-bombing artillery. Paired with optional Tippmann Flatlines, the Double-T can launch a fusillade of paint a very long ways. Even if you could never hit a guy with your normal paintgun, the Heavy Gunner can rip off a giant arc of paint that will splatter all over the enemy. It's amazing what a couple hundred lobbed paintballs can do. It's the perfect solution to hammering guys across an open field.

 

And, of course, the Double-T is ideal for mowing down bushes. When we have an op force that's concealed behind bushes and grass, we bring up the Heavy Gunner to pound through. With that kind of volume, you always get some paint through. Our Double-Ts have pounded many a dude who was hiding behind some brush.

 

We wouldn't be doing the Double-T justice if we didn't mention our liberal use of the Double Trouble in our paintball tank. We've mounted one of these bad boys in a rotating mesh turret and it raises massive hell in scenario games. The Razorback and its Double Ts racked up over 2,000 eliminations just during the Summer of 2004.

 

Technically, the Double Trouble crank works by toggling the triggers of two Tippmann A-5s four times each per turn of the crank. That's right; four cranks blasts out 32 balls. The air supply of both guns is combined in the aluminum rail that holds both guns together under the pistol grips.

 

You can mount the Double-T in a fixed position, such as on a tripod or strap it to a specially-made vest that totes the beast around in relative comfort. The vest clips onto the rear "D" rings in back of the A-5s. It suspends the guns at chest level - which we've discovered to be perfect for field use.

 

We've run the Double-T on both CO2 and compressed air and it runs great on either. We have run into a little bit of air-starvation when we getting cranking hard on the thing. We fixed the problem by drilling out the 90 degree fitting on the back of the connecting bar. Also, the stock connecting bar makes the paintball trajectory cross (when you fire it) only about ten yards out. We prefer to have them cross at thirty yards, so we slotted the rear connection points and now our Double-Ts are fully adjustable.

 

Our Heavy Gunner packs a large compressed air, or a 20 pound CO2 tank to get through a game. During scenario games, we really go big on the air supply. Our specially-made vest holds 1800 rounds of paint and the biggie-sized tank. It weights about 40 pounds loaded, which really isn't too bad to pack around.

 

So, if you're like Tim the Tool-man Taylor, and you stay up late at night fantasizing about MORE POWER, then the Double-T should definitely be on your wish list.

 

Includes

 

* 2 Tippmann A-5 Paintball Markers

* 2 Tippmann A-5 Flatline Barrels

* Double Trouble A-5 Equalizer Firestorm Crank Kit

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Uploaded on December 14, 2006
Taken on December 14, 2006