Weapons Array 3
Left (top to bottom)
Psionic Energy Rifle -- This rifle collects and enhances psionic energy from the pilot, concentrating it enough that it will actually inflict damage on another mech. The section at the end of the boom arm is the collector, the main body is the enhancer, and the circular section at the front is the projector.
Heavy Snub Battle Rifle -- Inspired by Zizy's work.
Multi-Beam Rifle -- Another attempt at a Mechaton scale weapon.
Heavy Assault Cannon -- Based on a vague rememberance of the BFG Aeryn Sun is firing in one of the scenes of the Farscape intro.
Right (top to bottom)
Snub Assault Rifle -- Based off something I saw in an Armored Core trailer.
M-16 -- An attempt at making a Mechaton scale M-16.
Drum-Fed Grenade Launcher -- Another possible weapon to use for a Direct Fire Range with Area Effect.
Super-Snubby Assault Rifle -- A really short version of the weapon at the top of this column.
Weapons Array 3
Left (top to bottom)
Psionic Energy Rifle -- This rifle collects and enhances psionic energy from the pilot, concentrating it enough that it will actually inflict damage on another mech. The section at the end of the boom arm is the collector, the main body is the enhancer, and the circular section at the front is the projector.
Heavy Snub Battle Rifle -- Inspired by Zizy's work.
Multi-Beam Rifle -- Another attempt at a Mechaton scale weapon.
Heavy Assault Cannon -- Based on a vague rememberance of the BFG Aeryn Sun is firing in one of the scenes of the Farscape intro.
Right (top to bottom)
Snub Assault Rifle -- Based off something I saw in an Armored Core trailer.
M-16 -- An attempt at making a Mechaton scale M-16.
Drum-Fed Grenade Launcher -- Another possible weapon to use for a Direct Fire Range with Area Effect.
Super-Snubby Assault Rifle -- A really short version of the weapon at the top of this column.