Mr. Green 1
Mr. Green is a fast close-combat mech, which gets its name from a propensity--and capability--to disassembling other mechs on the field of battle, readying them for recycling.
The basic frame has been heavily re-built, reinforcing and upgrading the motors on all joints. While other mechs lumber about the battlefield, or maybe manage a heavy jog, Mr. Green can run, leap, climb--even tumble. In the hands of a capable operator, Mr. Green is almost as agile as a soldier.
Similarly, the armor has been significantly upgraded. All this agility and armor enables it to fulfill its mission: charge into heavy enemy fire and get close enough to their mechs to tear them apart.
The frame itself has been given heavy claws on the feet, and a right arm capable of slicing right through most mechs. The left arm is equipped with a laser lance, mounted on a quick-actuating double-pivot mechanism so that it can be plunged into any mechs with armor that resists the claws.
Mr. Green 1
Mr. Green is a fast close-combat mech, which gets its name from a propensity--and capability--to disassembling other mechs on the field of battle, readying them for recycling.
The basic frame has been heavily re-built, reinforcing and upgrading the motors on all joints. While other mechs lumber about the battlefield, or maybe manage a heavy jog, Mr. Green can run, leap, climb--even tumble. In the hands of a capable operator, Mr. Green is almost as agile as a soldier.
Similarly, the armor has been significantly upgraded. All this agility and armor enables it to fulfill its mission: charge into heavy enemy fire and get close enough to their mechs to tear them apart.
The frame itself has been given heavy claws on the feet, and a right arm capable of slicing right through most mechs. The left arm is equipped with a laser lance, mounted on a quick-actuating double-pivot mechanism so that it can be plunged into any mechs with armor that resists the claws.