Automated Animation Test of my Pulsating Blob Test Program
I added more animations for making the clock hours appear and disappear to my pulsating blob test program (which someday I really will roll into the actual program I'm writing for distribution). I also added a debug text section at the bottom.
This particular version of the program exercises the ten or fifteen various types of animation I added in an automated fashion. One fo my goals was to see how robust the code I wrote is - I checked for memory leaks (none was detected so far) and energy usage (which ranged from low to high. I need to find a way to quantify "low" and "high" and pinpoint where in my code the high energy usage is. (I thought the pulsating color blobs caused the high energy usage but apparently not - more testing is indicated).
One of the new animations you may see here is the random Bezier path. I still haven't gotten it working as I originally had hoped, but at least it looks sort of, semi, pseudo-normal in its motion to and from off-screen.
The top line of the debug indicates which animation is running (although it seems not to be in sync with the actual animation) and the bottom line is the number of individual animations executed.
Automated Animation Test of my Pulsating Blob Test Program
I added more animations for making the clock hours appear and disappear to my pulsating blob test program (which someday I really will roll into the actual program I'm writing for distribution). I also added a debug text section at the bottom.
This particular version of the program exercises the ten or fifteen various types of animation I added in an automated fashion. One fo my goals was to see how robust the code I wrote is - I checked for memory leaks (none was detected so far) and energy usage (which ranged from low to high. I need to find a way to quantify "low" and "high" and pinpoint where in my code the high energy usage is. (I thought the pulsating color blobs caused the high energy usage but apparently not - more testing is indicated).
One of the new animations you may see here is the random Bezier path. I still haven't gotten it working as I originally had hoped, but at least it looks sort of, semi, pseudo-normal in its motion to and from off-screen.
The top line of the debug indicates which animation is running (although it seems not to be in sync with the actual animation) and the bottom line is the number of individual animations executed.