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There is no sphere

This is a raytraced image done with povray. The scene is very simple: it only contains three small spheres, a lagre one containing the whole setting, one lightsource, no shadows.

The thing is that all surfaces are 100% reflective, and the trace-depth is as deep as 50 reflections.

There is also a HDR involved, because the brightness contrasts would be too strong. The resulting transmission function would look like 2 sawteeth. Does anyone know how to handle that in povray directly?

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Uploaded on November 27, 2008
Taken on November 27, 2008