DSC_7663
One of the surprise (well.. sort of surprise) hits of the year is the second entry of their animated Spiderverse series. The story is alright, but the visuals are truly something extraordinary.
I actually didn't get anything from the first movie, so when Figuarts announced their preorders for the lineup from this move, I preordered them... and then proceeded to let them sit in a warehouse till Nendoroid Chun Li was released.
I'm not entire certain of the proportions per se, but I can say that the two are certainly looking about right, as the animated characters have a very unrealistic body style. Both feature two expressions under the mask (Gwen featuring two heads and Miles having interchangeable lenses), but Miles is the only one with an alternate unmasked head.
Other accessories are virtually identical. I believe the both have the same number of hands, the same assortment of web effects, and an actual stand, though I for the life of me could not pry the hole open on the base.
Both Miles and Gwen are very similar in terms of what the figures are capable of, which really shouldn't be surprising given that they have very similar body styles. The longer arms help Miles balance better when in crouched poses, but the junk in Gwen's trunk, combined with wider feet, allow Gwen to balance better. The hood accessory on Gwen does limit the articulation of the head, so you're probably gonna want to use the hood down effect piece for most of you posing needs.
Range of motion on the knees isn't quite deep enough for a true crouching pose, especially for Gwen, but there's certainly no shortage of actual joints, though for some reason the range of motion on the upper torso for Gwen vastly exceeds that of Miles.
A few minor things on Paint and Build. Paint wise, I noticed there was some paint chipping off one of the unmasked faces of Miles,I suspect the Digital Painting.... paint... doesn't quite adhere to the underlying plastic that strongly, or at least compared to the other paints used on the body. Otherwise, things are pretty much what you expect them to be.
Build wise, due to the nature of the beast, some joints can be a bit flimsy, especially compared to the more normally proportioned Figuarts, and for some reason the hair off my unmasked Gwen can come off the head, even though I'm pretty sure that it's not supposed to do that... unless there was some alternate hair piece for the Convention exclusive.
DSC_7663
One of the surprise (well.. sort of surprise) hits of the year is the second entry of their animated Spiderverse series. The story is alright, but the visuals are truly something extraordinary.
I actually didn't get anything from the first movie, so when Figuarts announced their preorders for the lineup from this move, I preordered them... and then proceeded to let them sit in a warehouse till Nendoroid Chun Li was released.
I'm not entire certain of the proportions per se, but I can say that the two are certainly looking about right, as the animated characters have a very unrealistic body style. Both feature two expressions under the mask (Gwen featuring two heads and Miles having interchangeable lenses), but Miles is the only one with an alternate unmasked head.
Other accessories are virtually identical. I believe the both have the same number of hands, the same assortment of web effects, and an actual stand, though I for the life of me could not pry the hole open on the base.
Both Miles and Gwen are very similar in terms of what the figures are capable of, which really shouldn't be surprising given that they have very similar body styles. The longer arms help Miles balance better when in crouched poses, but the junk in Gwen's trunk, combined with wider feet, allow Gwen to balance better. The hood accessory on Gwen does limit the articulation of the head, so you're probably gonna want to use the hood down effect piece for most of you posing needs.
Range of motion on the knees isn't quite deep enough for a true crouching pose, especially for Gwen, but there's certainly no shortage of actual joints, though for some reason the range of motion on the upper torso for Gwen vastly exceeds that of Miles.
A few minor things on Paint and Build. Paint wise, I noticed there was some paint chipping off one of the unmasked faces of Miles,I suspect the Digital Painting.... paint... doesn't quite adhere to the underlying plastic that strongly, or at least compared to the other paints used on the body. Otherwise, things are pretty much what you expect them to be.
Build wise, due to the nature of the beast, some joints can be a bit flimsy, especially compared to the more normally proportioned Figuarts, and for some reason the hair off my unmasked Gwen can come off the head, even though I'm pretty sure that it's not supposed to do that... unless there was some alternate hair piece for the Convention exclusive.