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Rounding out this first round of "stuff I bought to support local business" is of course the Figma Pharah I've been photographing over the course of the week. It's honestly not one I would normally have bought due to the price alone, but I feel that all things considered I managed to get a decent price on it

 

As I've never played the games, I was somewhat slow at grasping the various character concepts in the game, and usually it was from sources other than the game itself. Pharah I actually learned about from looking at the Ultimates 2 pack by Hasbro, where she was paired with Mercy. Sadly (or maybe for the better, for the sake of my wallet), Pharah comes alone here.

 

The figure itself comes with a decent number of parts. There is of course the figure itself. Rather than alternate face plates, there's only one face, but there are parts to give Pharah an unhelmeted look, coupled with parts to give her a helmet to hold when posing. There are also parts which when attached, allow the figure to replicate her Barrage ultimate ability, which from my reading means a crap ton of missiles flying everywhere. She's got her explosive launching gun, three additional pairs of hands (open fist, open palm, gun gripping) along with a dedicated saluting hand (sadly, not the salute I personally would have liked to see), and of course the standard Figma dynamic stand.

 

Now that I have three Overwatch ladies in my harem, I'm going to lean towards that Tracer got robbed when it comes to height because the height difference between Widowmaker and Pharah is only about 4 inches.

 

Moving on.

 

So Pharah is wearing what is known at the Raptara Mark VI battle suit, which is designed for air superiority when it comes to fire fights. Now, I love me some female figures, and I love me some robots, but I couldn't quite figure out why this figure clicked for me until I sat down and really looked at it.

 

The Mark VI is effectively what would happen if you took Samus Aran's Varia Suit and anime-ed the living crap out of it.

 

The two share very similar silhouettes, with the Mark VI being having more bulk to house the various missile pods and of course those magnificent wings. While overall I prefer the colour and sleek look of Samus, I got to give the Mark VI its due - that is one glorious looking helmet.

 

Speaking of credit being given, the blast effects of the wings on the Hasbro version would have been nice to have here, along with a more robust joint system for the wings would have been nice, though I suspect keeping them slim was probably a limiting factor.

 

The overall shape and proportions of the figure are quite accurate as compared to game art I see, expected I supposed due to the joints needed being easily housed in larger parts. The one face sculpt isn't bad, but it's IMHO off in the same way that Tracer is off - recognizable yes, but the eyes or perhaps overall shape of the face are just not right. It's nowhere as accurate as Widowmaker.

 

Articulation itself is quite good, and despite the size of the suit itself, range of motion doesn't feel restricted - something that I shouldn't be surprised about, I suppose, seeing how Good Smile Company nailed the Metroid Prime 3 Varia Suit execution. You have the usuals - ankles, single jointed knees, hips, mid torso, shoulders with bicep swivel, single jointed elbows, wrists, neck, and head, along with aforementioned points of articulation for the wings and dedicated joints to position the shoulder pads.

 

Installation of optional parts did not hinder the ability to pose, and as Pharah has short hair, there were no issues from this perspective either. I found the neck joint on mine a bit stiff to start, but I think after working it a few times, things are in line with my normal expectations.

 

There are, however, balance issues due to the wings, and while it's possible to get some neat poses without the stand, you're probably going to need to rely on the stand more so than with other Figma.

 

Pharah is a beautifully painted piece to say the least. Predominately a rich blue , with silver and gold highlights. Paint overall has a nice smooth finish, with expected levels of blemishes as one looks closer, which includes rough finishes and masking issues. From the customary 6 ft. distance though, she's flawless.

 

The eyes and face on the whole is printed using that digital paint technology rather than decals, which I'm guessing is a thing for this entire line. My Figma love affair is predominately anime figures, so this is new territory for me, as it were.

 

Finally, we have build quality. The main body is solidly constructed with the usual criteria - good materials, good joints, no issues with limb length. The various optional parts are thin and light, which helps to not affect overall posing. However, because they're so light, some of them like to fly off the body with the slightest bump, which is annoying but I suppose is better than the alternative of having parts break on you.

 

Pharah is an impressive Figma which checks off a lot of the "things you're looking for in a figure" fetish boxes but from what I've seen, she's ain't cheap (of course I live in Canada and we almost never see these discounts the US gets in their stores on these types of figures). It'll be interesting if i can round out the ladies with D.VA and Mercy (as far as I know, that's all I have left with regards to the Figma line).

 

Fingers crossed and eyes wide open, as always.

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Uploaded on April 27, 2020
Taken on April 25, 2020