DSC_9618
On a recent trip to preorder Nightbird at EB Games, I ended up buying Siege Ratchet because of.. reasons. I dunno. It was there so I got it.
For reasons known only to a sacred few, in Canada Ratchet is an EB Games exclusive. Mind you, it might explain why I even was interested in the first place.
Siege Ratchet is, as expected, a sight retool and complete repaint of Siege Ironhide, the stern, duty bound bodyguard of Optimus Prime. This reuse of Ironhide is a tradition, going all the way back to G1.
Changes between the the two toys effectively comes down to a different head and a completely different weapon, swapping firepower for a robotic arm that has a tip that can switched between laser wrench and laser scalpel.
Articulation is on par with most of the other new deluxes from the Siege line - partial ankles, knees, hips, waist, shoulders, upper arm, wrist, and neck twist.
As expected, the aesthetics are a mixture of G1 and what would pass for Cybertronian tech. There aren’t any real boring surfaces, as there are all sorts of notches, grooves, and raised surfaces all over the figure. Despite being mainline Deluxe, to me it feels to be a better representation of G1 Ratchet than the MP version.
Paint work is kind of limited. The crest on the head is painted, as are the face and eyes. Otherwise, it’s pretty much splashes of red here and there, with the exception of the battle damage on the feet and the silver of the bumper.
TECHNICALLY, Ratchet is a triple changer, with a pretty minimum effort repair bay mode between robot and vehicle modes. I couldn’t really fit a Deluxe figure on the bay, so I guess it’s meant for repair of Micromaster sized characters?
Transformation to vehicle is pretty straight forward, with the only real trick being the need to rotate the canopy of the vehicle 180 degrees. I prefer the use of the translucent blue windshield - it certainly pops more than than the clear plastic on Ironhide. Weapons can be mounted on the various 5 mm ports that are present.
Speaking of which, Ratchet can take advantage of the C.O.M.B.A.T. system, and attach separately sold accessories to the main figure. Six Gun has been quietly sitting in a corner, so this was a good time to turn him into a true Battle Medic.
Overall, I like Ratchet. He seems to be a fun figure, and if your plan was to get him, he won’t disappoint. Even if you’re on the fence, but enjoy solidly designed Transformer toys, Ratchet should be a welcome addition into your ranks as well. It’s just a matter of whether or not you want a Ratchet in your ranks.
DSC_9618
On a recent trip to preorder Nightbird at EB Games, I ended up buying Siege Ratchet because of.. reasons. I dunno. It was there so I got it.
For reasons known only to a sacred few, in Canada Ratchet is an EB Games exclusive. Mind you, it might explain why I even was interested in the first place.
Siege Ratchet is, as expected, a sight retool and complete repaint of Siege Ironhide, the stern, duty bound bodyguard of Optimus Prime. This reuse of Ironhide is a tradition, going all the way back to G1.
Changes between the the two toys effectively comes down to a different head and a completely different weapon, swapping firepower for a robotic arm that has a tip that can switched between laser wrench and laser scalpel.
Articulation is on par with most of the other new deluxes from the Siege line - partial ankles, knees, hips, waist, shoulders, upper arm, wrist, and neck twist.
As expected, the aesthetics are a mixture of G1 and what would pass for Cybertronian tech. There aren’t any real boring surfaces, as there are all sorts of notches, grooves, and raised surfaces all over the figure. Despite being mainline Deluxe, to me it feels to be a better representation of G1 Ratchet than the MP version.
Paint work is kind of limited. The crest on the head is painted, as are the face and eyes. Otherwise, it’s pretty much splashes of red here and there, with the exception of the battle damage on the feet and the silver of the bumper.
TECHNICALLY, Ratchet is a triple changer, with a pretty minimum effort repair bay mode between robot and vehicle modes. I couldn’t really fit a Deluxe figure on the bay, so I guess it’s meant for repair of Micromaster sized characters?
Transformation to vehicle is pretty straight forward, with the only real trick being the need to rotate the canopy of the vehicle 180 degrees. I prefer the use of the translucent blue windshield - it certainly pops more than than the clear plastic on Ironhide. Weapons can be mounted on the various 5 mm ports that are present.
Speaking of which, Ratchet can take advantage of the C.O.M.B.A.T. system, and attach separately sold accessories to the main figure. Six Gun has been quietly sitting in a corner, so this was a good time to turn him into a true Battle Medic.
Overall, I like Ratchet. He seems to be a fun figure, and if your plan was to get him, he won’t disappoint. Even if you’re on the fence, but enjoy solidly designed Transformer toys, Ratchet should be a welcome addition into your ranks as well. It’s just a matter of whether or not you want a Ratchet in your ranks.