DSC_8623
The other half of the Twilight Princess power couple, Zelda. Is she the better half of the two? Well.. ish?
Zelda comes with fewer bells and whistles than DX Link, naturally, but isn't that much worse off than standard Link. There's the figure, of course. Two expressions (neutral and I want to say serene smile), her Rapier, her traditional armament of Bow of Light, as well as the usual gamut of hands and Figma stand are also included.
Like Link, it seems that Max Factory pulled out all the stops when it came to her outfit. For Zelda, her outfit is where all the fun stuff is, as she has intricate Pauldrons, the necklace, and the jewels on her waist, all of which show off some very nice detailing that is highlighted by a brilliant gold paint job. What is a bit more sublime, however, is the raised patterns on the bottom of the dress and on her gloves, meant to replicate raised stitching.
Furthermore, Zeldas outfit tends to shimmer thanks to the use of pearl paints on the purple and white parts of the outfit.
Her face and head, again, I can't really comment on how accurate it is, but it seems close enough to her Smash Brothers model that again, it clearly passes for Zelda. Watch out for the golden crown, mind you, as that piece over the forehead tends to come off when jostled and finding it can be a bit of a pain.
Articulation is again very much a mixed bag just.. mixed in a strange way. Her upper body is pretty typical of a Figma, with shoulders, forearms, wrists, waist, chest level and head movement. Range of movement, particularly of the arms, isn't on Links level, but of course, she doesn't have room for the dislocated shoulders.
Her lower body, despite being restricted by a giant dress, is effectively on the same level as Link. In fact, she might have greater range of movement, as the sides of her dress can be splayed outwards... it's not exactly Saber 2.0, but it's better than static kilt Link. Having said that, it's still rather awkward to have Zelda show some leg, so chances are if you own her, well she's gonna have everything tucked underneath the covers, as it were.
The good news, however, is that generally speaking, you'll never really have a balancing issues with the figure due to the size, and stability, of that giant basket Zelda calls a dress.
You might be asking, of the two, which one is better? Honestly, overall they're about the same. Both have subpar below the waist articulation (or at least without cheating), gorgeous outfits and great sculpting. I personally prefer Zelda over Link, because while Link has more parts and so on, Zelda rarely gets any figure love (in comparison), and having one that is armed with more than just the Bow of Light is great to see.
So that was the Twilight Princess couple. Again, overall, flawed masterpieces.
At this point, I have to wonder, where are the Figma from Hyrule Warriors? There's another iteration of Zelda I'd love to have, though I have to wonder if the licensing agreement with Koei Tecmo might be what is holding it back, because it's been at least 3 years since the game was released.
Well back at it for now... I got some fun stuff lined up for the next couple of photoshoots.
DSC_8623
The other half of the Twilight Princess power couple, Zelda. Is she the better half of the two? Well.. ish?
Zelda comes with fewer bells and whistles than DX Link, naturally, but isn't that much worse off than standard Link. There's the figure, of course. Two expressions (neutral and I want to say serene smile), her Rapier, her traditional armament of Bow of Light, as well as the usual gamut of hands and Figma stand are also included.
Like Link, it seems that Max Factory pulled out all the stops when it came to her outfit. For Zelda, her outfit is where all the fun stuff is, as she has intricate Pauldrons, the necklace, and the jewels on her waist, all of which show off some very nice detailing that is highlighted by a brilliant gold paint job. What is a bit more sublime, however, is the raised patterns on the bottom of the dress and on her gloves, meant to replicate raised stitching.
Furthermore, Zeldas outfit tends to shimmer thanks to the use of pearl paints on the purple and white parts of the outfit.
Her face and head, again, I can't really comment on how accurate it is, but it seems close enough to her Smash Brothers model that again, it clearly passes for Zelda. Watch out for the golden crown, mind you, as that piece over the forehead tends to come off when jostled and finding it can be a bit of a pain.
Articulation is again very much a mixed bag just.. mixed in a strange way. Her upper body is pretty typical of a Figma, with shoulders, forearms, wrists, waist, chest level and head movement. Range of movement, particularly of the arms, isn't on Links level, but of course, she doesn't have room for the dislocated shoulders.
Her lower body, despite being restricted by a giant dress, is effectively on the same level as Link. In fact, she might have greater range of movement, as the sides of her dress can be splayed outwards... it's not exactly Saber 2.0, but it's better than static kilt Link. Having said that, it's still rather awkward to have Zelda show some leg, so chances are if you own her, well she's gonna have everything tucked underneath the covers, as it were.
The good news, however, is that generally speaking, you'll never really have a balancing issues with the figure due to the size, and stability, of that giant basket Zelda calls a dress.
You might be asking, of the two, which one is better? Honestly, overall they're about the same. Both have subpar below the waist articulation (or at least without cheating), gorgeous outfits and great sculpting. I personally prefer Zelda over Link, because while Link has more parts and so on, Zelda rarely gets any figure love (in comparison), and having one that is armed with more than just the Bow of Light is great to see.
So that was the Twilight Princess couple. Again, overall, flawed masterpieces.
At this point, I have to wonder, where are the Figma from Hyrule Warriors? There's another iteration of Zelda I'd love to have, though I have to wonder if the licensing agreement with Koei Tecmo might be what is holding it back, because it's been at least 3 years since the game was released.
Well back at it for now... I got some fun stuff lined up for the next couple of photoshoots.