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Ah Sakura Kusagano... ever since your introduction in SFA2, you've made your impact on the SF world as being Ryu's number one fan girl, which is reflected in her attacks.

 

From an action figure perspective, there hasn't been anything super over the past many years.. I think there was the Microman set (which is something I need to pull out of for photos), the SOTA toys, and I forget the name of those small little fashion figure (Pinky, I think), so the PAK introduction gives Sakura merch a bit more of a top shelf player.

 

Sakura was part of the 4th wave of these figures, which, as far as I know, didn't go any further. Certainly don't remember seeing a Sagat, Vega, or one I really wanted, Dan.

 

Being a PAK, Sakura was of size that was closer to 8 - 9 inches in height, which is what we have these days, and with body proportions that resemble an actual human being better. She also came out at a time before PAK figures became really stupid expensive, though I was able to further negotiate the price while in Vancouver in September 2017.

 

There were other female offerings there too (Cammy and Ibuki) but those knees, coupled with some shocking shoddy QC resulted in me opting for this figure.

 

What am I talking about knees? Well every female before Sakura had these legs which honestly looked better when standing straight up, but if you ever bent their legs for poses they looked horrible from certain angles. Sakura here had a small "knee" section allowing for better looking bent leg poses.

 

Speaking of articulation, most of the points are there, though there is limited neck movement, and there is no ab crunch.. but you do get a free rotating upper chest area, so, YAY?

 

One thing I'm not sure about is according to the pictures on the back, her headband tails were supposed to be moveable, but they are not on my figure. Perhaps cost cutting?

 

She's relatively light on the accessories, which could explain the lower MSRP.. though lets be honest, trying to "justify" MSRP is typically a waste of time from a consumers perspective, particular for non-food items.

 

A set of open palms, plus her Hadoken projectile.

 

Of the two portraits, I would say I prefer the closed mouth one, but that's not surprising seeing how most open mouth sculpts usually aren't that great.

 

Neither portrait is game accurate, naturally.

 

The body generally looks very good no matter what angle you view it from, with good muscle tone on the limbs, and good QC from a painting perspective. The actual portrait itself can looks a little funny if you have it posed at the wrong angle.

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Uploaded on October 14, 2017