Gregor Vukasinovič
MMORPG
As long as you see life superior to other forms in which you exist, none of my views will make much sense to you.
The more I think about it, the more does it seem like some kind of multiplayer game where the soul logs in, to learn a few lessons it specified before. You know the jokes people sometimes tell when someone died, saying "they logged out of the server", or got kicked, or rage-quitted, whatever the circumstances in each case may be? Maybe those are not all that far from the truth, actually.
Except, this game is not inherently supposed to be fun. It can be if you know how to play it, but really, entertainment is secondary. It's a form of stamina boost, to keep you fueled to follow the quests you took on. Main quests, side quests, the so-called random encounters that, in reality, are entirely scripted and premeditated by the programmers.
Some philosophers have summarized it, the point of life is to suffer. Which is an over-simplification, but not entirely wrong either. The point is learning, growing, and often that isn't fun, and not easy either.
Even for the absolute pros at the game, the fact remains, the soul, aka the higher self, the player who is looking at the screen and holding the controller, would probably prefer to be doing something else than this crap now. Their ultimate reward is when they can log off and know they've really achieved something this session.
But I totally dig that graphics engine.
MMORPG
As long as you see life superior to other forms in which you exist, none of my views will make much sense to you.
The more I think about it, the more does it seem like some kind of multiplayer game where the soul logs in, to learn a few lessons it specified before. You know the jokes people sometimes tell when someone died, saying "they logged out of the server", or got kicked, or rage-quitted, whatever the circumstances in each case may be? Maybe those are not all that far from the truth, actually.
Except, this game is not inherently supposed to be fun. It can be if you know how to play it, but really, entertainment is secondary. It's a form of stamina boost, to keep you fueled to follow the quests you took on. Main quests, side quests, the so-called random encounters that, in reality, are entirely scripted and premeditated by the programmers.
Some philosophers have summarized it, the point of life is to suffer. Which is an over-simplification, but not entirely wrong either. The point is learning, growing, and often that isn't fun, and not easy either.
Even for the absolute pros at the game, the fact remains, the soul, aka the higher self, the player who is looking at the screen and holding the controller, would probably prefer to be doing something else than this crap now. Their ultimate reward is when they can log off and know they've really achieved something this session.
But I totally dig that graphics engine.