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AMBIENTE_HD_ROOM_ARENA_MOMENTUM_TAUPE

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000004

cameraFNumber (float): 8.000000

cameraFarClip (float): 1000.000000

cameraFarRange (float): 1000.000000

cameraFocalLength (float): 45.000000

cameraFov (float): 43.133728

cameraNearClip (float): 2.201597

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 4.255149

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 4960, 3496]

displayWindow (box2i): [0, 0, 4960, 3496]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

MM 1-2-3.B (float)

MM 1-2-3.G (float)

MM 1-2-3.R (float)

MM 10-11-12.B (float)

MM 10-11-12.G (float)

MM 10-11-12.R (float)

MM 13-14-15.B (float)

MM 13-14-15.G (float)

MM 13-14-15.R (float)

MM 16-17-18.B (float)

MM 16-17-18.G (float)

MM 16-17-18.R (float)

MM 19-20-21.B (float)

MM 19-20-21.G (float)

MM 19-20-21.R (float)

MM 22-23-24.B (float)

MM 22-23-24.G (float)

MM 22-23-24.R (float)

MM 25.B (float)

MM 25.G (float)

MM 25.R (float)

MM 4-5-6.B (float)

MM 4-5-6.G (float)

MM 4-5-6.R (float)

MM 7-8-9.B (float)

MM 7-8-9.G (float)

MM 7-8-9.R (float)

R (float)

VRayGlobalIllumination.B (float)

VRayGlobalIllumination.G (float)

VRayGlobalIllumination.R (float)

VRayLighting.B (float)

VRayLighting.G (float)

VRayLighting.R (float)

VRayOcclusion.B (float)

VRayOcclusion.G (float)

VRayOcclusion.R (float)

VRayRawReflection.B (float)

VRayRawReflection.G (float)

VRayRawReflection.R (float)

VRayReflection.B (float)

VRayReflection.G (float)

VRayReflection.R (float)

VRayRefraction.B (float)

VRayRefraction.G (float)

VRayRefraction.R (float)

VRaySelfIllumination.B (float)

VRaySelfIllumination.G (float)

VRaySelfIllumination.R (float)

VRaySpecular.B (float)

VRaySpecular.G (float)

VRaySpecular.R (float)

VRayWireColor.B (float)

VRayWireColor.G (float)

VRayWireColor.R (float)

Z (float)

 

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Uploaded on December 31, 2020