Graffiti Technica
nvidia_overclocking_wallpaper_1920x1080
So this work is based on Nvidia. The fourth work in my overclocking series.
I've had many Nvidia graphics cards in my time so it's fitting I should do a work based around the logo.
With this one I've kept the design in a triangular shape to try to reflect the pointy part of the logo. I used this same technique in the work 'Terminate, there seems to be something very balanced about a triangle and graffiti design. This shape also gives the work a lot of movement - something I was very conscious of as most modern cards are beasts I wanted to get that sense of power and speed across.
Obviously the green is from the logo - I went through a lot of different textures for this one from animal skins to car paint to photographing green cordial. In the end I went with a carbon fiber look with a glass backing. Found the colors worked better when I had different gradients on the mesh and when the meshes themselves were rotated to reflect different parts of the lights.
This one has 7 lights in the scene with two yellow lights just adding a tint to the green to break it up.
www.graffititechnica.com/Nvidia_overclocking_wallpaper_3d...
nvidia_overclocking_wallpaper_1920x1080
So this work is based on Nvidia. The fourth work in my overclocking series.
I've had many Nvidia graphics cards in my time so it's fitting I should do a work based around the logo.
With this one I've kept the design in a triangular shape to try to reflect the pointy part of the logo. I used this same technique in the work 'Terminate, there seems to be something very balanced about a triangle and graffiti design. This shape also gives the work a lot of movement - something I was very conscious of as most modern cards are beasts I wanted to get that sense of power and speed across.
Obviously the green is from the logo - I went through a lot of different textures for this one from animal skins to car paint to photographing green cordial. In the end I went with a carbon fiber look with a glass backing. Found the colors worked better when I had different gradients on the mesh and when the meshes themselves were rotated to reflect different parts of the lights.
This one has 7 lights in the scene with two yellow lights just adding a tint to the green to break it up.
www.graffititechnica.com/Nvidia_overclocking_wallpaper_3d...