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Principles of Animation - Part 1 of 3

This is the first in a 3-part series where we’ll look at the Principles of Animation. Walt Disney has developed these principles in the early years as they were pioneering the young animation field. Today, I’ll show you how to apply them to your motion design work.

 

While previously working at a broadcast and motion design boutique, I had to go through a stack of demos for an animator position.

 

Within the first 15 seconds of each reel, I could tell which of the applicants had filled their reel full of the latest tutorials off sites like Video Copilot (no knock on the amazing tutorials by Andrew Kramer, I have probably watched through all of them myself and learned a lot).

 

The animation reels that really stood out were the ones that displayed an understanding of weight, velocity, object interaction, anticipation, and the use of animation to communicate a feeling or emotion.

 

Under the growing landscape of online tutorials that assure you to teach you how to create “amazing effect X” or “breathtaking effect as seen in movie Z”, it’s very easy to learn the tools of the motion graphics trade.

 

By following a step-by-step guide, you can easily learn how to apply the latest plug-ins and what each of the settings does. tastyanimation.com/12-principles-of-animation-part-1-of-3/

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Uploaded on October 12, 2020