farrukh.shaikh
sticky ninja cool math
Tecmo's really hitting high gear right about now. After the success of Monster Rancher, the company is feeling confident enough to expand on the
concept that made Tecmo's Deception so brilliant, and then some. For those of you not familiar with Tecmo's Deception, it was one of the most innovative
games of the year when it was released back in 1996. Basically a real-time strategy RPG of sorts, Deception eschewed the usual sword and sorcery
cliché, for a more unique approach to what people called a role-playing game. You were brought back from the dead after making a deal with the
devil to wreak havoc on those responsible for your fate. Instead of leading the charge against an army of foes, like they do in most RPGs, you were trying
to lure your enemies in your castle into your wide array of traps. Kagero: Deception 2 builds on that premise.
For starters, the first thing you'll notice in Deception 2 is that you can actually see your character. Yes, like in Tomb Raider. Your character's name is
Millennia (or whatever you decide to call her) and the introductory CG reveals that Millennia was abducted as a child and re-emerged in her teens as the
adopted daughter of a race called the Timenoids (yes, Timenoids). Essentially a tool for the Timenoids, a race that gave up humanity for immortality,
Millenia is their human emissary of death. Used as the lynchpin in the war between the two factions (Timenoid and human), it is Millenia's responsibility
to deal with the groups of human invaders who would take over the Timenoid castle. As in the first game, Deception II has dozens of thieves, barbarians,
soldiers, ninja, knights, and sorcerers trying to enter your castle and steal vital artifacts, among other things. Being the sole proprietor of the castle,
you must stop them.http://coolgames4kidz.com/sticky-ninja-missions/
sticky ninja cool math
Tecmo's really hitting high gear right about now. After the success of Monster Rancher, the company is feeling confident enough to expand on the
concept that made Tecmo's Deception so brilliant, and then some. For those of you not familiar with Tecmo's Deception, it was one of the most innovative
games of the year when it was released back in 1996. Basically a real-time strategy RPG of sorts, Deception eschewed the usual sword and sorcery
cliché, for a more unique approach to what people called a role-playing game. You were brought back from the dead after making a deal with the
devil to wreak havoc on those responsible for your fate. Instead of leading the charge against an army of foes, like they do in most RPGs, you were trying
to lure your enemies in your castle into your wide array of traps. Kagero: Deception 2 builds on that premise.
For starters, the first thing you'll notice in Deception 2 is that you can actually see your character. Yes, like in Tomb Raider. Your character's name is
Millennia (or whatever you decide to call her) and the introductory CG reveals that Millennia was abducted as a child and re-emerged in her teens as the
adopted daughter of a race called the Timenoids (yes, Timenoids). Essentially a tool for the Timenoids, a race that gave up humanity for immortality,
Millenia is their human emissary of death. Used as the lynchpin in the war between the two factions (Timenoid and human), it is Millenia's responsibility
to deal with the groups of human invaders who would take over the Timenoid castle. As in the first game, Deception II has dozens of thieves, barbarians,
soldiers, ninja, knights, and sorcerers trying to enter your castle and steal vital artifacts, among other things. Being the sole proprietor of the castle,
you must stop them.http://coolgames4kidz.com/sticky-ninja-missions/