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Light Bloom

From wikipedia: Bloom (sometimes referred to as light bloom) is a computer graphics effect used in computer games and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light around very bright objects in an image.

 

This image shows my implementation of the bloom effect. Although you have to admit the bloom is too excessive in the image, but who cares? It looks cool, doesn't it?

 

The resulting real time image is post-processed through a GLSL shader, after which it is shown. I did it in a very simple way, I blurred the image, then multiplied the result with the original.

 

en.wikipedia.org/wiki/Light_Bloom

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Uploaded on October 24, 2007
Taken on October 24, 2007